2014-02-07 11:09:59 +01:00
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struct Vertex2DIn
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{
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float2 Pos : Position;
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};
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2014-02-12 09:24:37 +01:00
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cbuffer EveryObject2D : register(b0)
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2014-02-07 11:09:59 +01:00
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{
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float4x4 Translation;
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};
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2014-02-12 09:24:37 +01:00
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cbuffer ColorData : register(b0)
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{
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float3 Color;
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};
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2014-02-07 11:09:59 +01:00
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struct Pixel2DIn
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{
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float4 Pos : SV_Position;
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float2 Uv : TEXCOORD;
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};
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Texture2D Material : register(t0);
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SamplerState LinearSampler : register(s0);
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