Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_DynamicObj.cpp

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#include "C_DynamicObj.h"
#include "DllInterfaces/GFXAPI.h"
using namespace DanBias::Client;
struct C_DynamicObj::myData
{
myData(){}
Oyster::Graphics::Model::Model *model;
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int ID;
// light
// sound
// effect
}privData;
C_DynamicObj::C_DynamicObj(void)
{
}
C_DynamicObj::~C_DynamicObj(void)
{
}
void C_DynamicObj::Init(ModelInitData modelInit)
{
// load models
privData = new myData();
privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
privData->model->WorldMatrix = modelInit.world;
privData->model->Visible = modelInit.visible;
}
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void C_DynamicObj::setPos(Oyster::Math::Float4x4 world)
{
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privData->model->WorldMatrix = world;
}
void C_DynamicObj::Render()
{
Oyster::Graphics::API::RenderModel(*(privData->model));
}
void C_DynamicObj::Release()
{
Oyster::Graphics::API::DeleteModel(privData->model);
delete privData;
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}
int C_DynamicObj::GetId()
{
return privData->ID;
}