Danbias/Code/GameLogic/Player.cpp

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#include "Player.h"
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#include "OysterMath.h"
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using namespace GameLogic;
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using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
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Player::Player(void)
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:Object()
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{
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life = 100;
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}
Player::~Player(void)
{
delete this->rigidBody;
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}
void Player::Update(keyInput keyPressed)
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{
if(keyPressed != keyInput_none)
{
Move();
if(keyPressed == keyInput_A)
{
Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
pos.x -= 0.1;
rigidBody->SetCenter(pos);
}
if(keyPressed == keyInput_D)
{
Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
pos.x += 0.1;
rigidBody->SetCenter(pos);
}
}
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}
void Player::Move()
{
//API::Instance().Update();
/*Oyster::Math::Float3 pos = this->rigidBody->GetCenter();
pos.x += 0.1;
rigidBody->SetCenter(pos);*/
//API::Instance().SetCenter(rigidBody, pos);
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}
void Player::Shoot()
{
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}