239 lines
6.1 KiB
C++
239 lines
6.1 KiB
C++
|
/*
|
||
|
This source file is part of GIMPACT Library.
|
||
|
|
||
|
For the latest info, see http://gimpact.sourceforge.net/
|
||
|
|
||
|
Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
|
||
|
email: projectileman@yahoo.com
|
||
|
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
|
||
|
#include "btGImpactShape.h"
|
||
|
#include "btGImpactMassUtil.h"
|
||
|
|
||
|
|
||
|
#define CALC_EXACT_INERTIA 1
|
||
|
|
||
|
|
||
|
void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
|
||
|
{
|
||
|
lockChildShapes();
|
||
|
#ifdef CALC_EXACT_INERTIA
|
||
|
inertia.setValue(0.f,0.f,0.f);
|
||
|
|
||
|
int i = this->getNumChildShapes();
|
||
|
btScalar shapemass = mass/btScalar(i);
|
||
|
|
||
|
while(i--)
|
||
|
{
|
||
|
btVector3 temp_inertia;
|
||
|
m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia);
|
||
|
if(childrenHasTransform())
|
||
|
{
|
||
|
inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity());
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
|
||
|
// Calc box inertia
|
||
|
|
||
|
btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
|
||
|
btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
|
||
|
btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
|
||
|
const btScalar x2 = lx*lx;
|
||
|
const btScalar y2 = ly*ly;
|
||
|
const btScalar z2 = lz*lz;
|
||
|
const btScalar scaledmass = mass * btScalar(0.08333333);
|
||
|
|
||
|
inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
|
||
|
|
||
|
#endif
|
||
|
unlockChildShapes();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const
|
||
|
{
|
||
|
lockChildShapes();
|
||
|
|
||
|
|
||
|
#ifdef CALC_EXACT_INERTIA
|
||
|
inertia.setValue(0.f,0.f,0.f);
|
||
|
|
||
|
int i = this->getVertexCount();
|
||
|
btScalar pointmass = mass/btScalar(i);
|
||
|
|
||
|
while(i--)
|
||
|
{
|
||
|
btVector3 pointintertia;
|
||
|
this->getVertex(i,pointintertia);
|
||
|
pointintertia = gim_get_point_inertia(pointintertia,pointmass);
|
||
|
inertia+=pointintertia;
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
|
||
|
// Calc box inertia
|
||
|
|
||
|
btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
|
||
|
btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
|
||
|
btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
|
||
|
const btScalar x2 = lx*lx;
|
||
|
const btScalar y2 = ly*ly;
|
||
|
const btScalar z2 = lz*lz;
|
||
|
const btScalar scaledmass = mass * btScalar(0.08333333);
|
||
|
|
||
|
inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
|
||
|
|
||
|
#endif
|
||
|
|
||
|
unlockChildShapes();
|
||
|
}
|
||
|
|
||
|
void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
|
||
|
{
|
||
|
|
||
|
#ifdef CALC_EXACT_INERTIA
|
||
|
inertia.setValue(0.f,0.f,0.f);
|
||
|
|
||
|
int i = this->getMeshPartCount();
|
||
|
btScalar partmass = mass/btScalar(i);
|
||
|
|
||
|
while(i--)
|
||
|
{
|
||
|
btVector3 partinertia;
|
||
|
getMeshPart(i)->calculateLocalInertia(partmass,partinertia);
|
||
|
inertia+=partinertia;
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
|
||
|
// Calc box inertia
|
||
|
|
||
|
btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
|
||
|
btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
|
||
|
btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
|
||
|
const btScalar x2 = lx*lx;
|
||
|
const btScalar y2 = ly*ly;
|
||
|
const btScalar z2 = lz*lz;
|
||
|
const btScalar scaledmass = mass * btScalar(0.08333333);
|
||
|
|
||
|
inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
|
||
|
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
|
||
|
{
|
||
|
lockChildShapes();
|
||
|
|
||
|
btAlignedObjectArray<int> collided;
|
||
|
btVector3 rayDir(rayTo - rayFrom);
|
||
|
rayDir.normalize();
|
||
|
m_box_set.rayQuery(rayDir, rayFrom, collided);
|
||
|
|
||
|
if(collided.size()==0)
|
||
|
{
|
||
|
unlockChildShapes();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int part = (int)getPart();
|
||
|
btPrimitiveTriangle triangle;
|
||
|
int i = collided.size();
|
||
|
while(i--)
|
||
|
{
|
||
|
getPrimitiveTriangle(collided[i],triangle);
|
||
|
callback->processTriangle(triangle.m_vertices,part,collided[i]);
|
||
|
}
|
||
|
unlockChildShapes();
|
||
|
}
|
||
|
|
||
|
void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
|
||
|
{
|
||
|
lockChildShapes();
|
||
|
btAABB box;
|
||
|
box.m_min = aabbMin;
|
||
|
box.m_max = aabbMax;
|
||
|
|
||
|
btAlignedObjectArray<int> collided;
|
||
|
m_box_set.boxQuery(box,collided);
|
||
|
|
||
|
if(collided.size()==0)
|
||
|
{
|
||
|
unlockChildShapes();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int part = (int)getPart();
|
||
|
btPrimitiveTriangle triangle;
|
||
|
int i = collided.size();
|
||
|
while(i--)
|
||
|
{
|
||
|
this->getPrimitiveTriangle(collided[i],triangle);
|
||
|
callback->processTriangle(triangle.m_vertices,part,collided[i]);
|
||
|
}
|
||
|
unlockChildShapes();
|
||
|
|
||
|
}
|
||
|
|
||
|
void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
|
||
|
{
|
||
|
int i = m_mesh_parts.size();
|
||
|
while(i--)
|
||
|
{
|
||
|
m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
|
||
|
{
|
||
|
int i = m_mesh_parts.size();
|
||
|
while(i--)
|
||
|
{
|
||
|
m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||
|
const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||
|
{
|
||
|
btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer;
|
||
|
|
||
|
btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
|
||
|
|
||
|
m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
|
||
|
|
||
|
trimeshData->m_collisionMargin = float(m_collisionMargin);
|
||
|
|
||
|
localScaling.serializeFloat(trimeshData->m_localScaling);
|
||
|
|
||
|
trimeshData->m_gimpactSubType = int(getGImpactShapeType());
|
||
|
|
||
|
return "btGImpactMeshShapeData";
|
||
|
}
|
||
|
|