2013-11-06 22:52:00 +01:00
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#include "Sphere.h"
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2013-11-12 12:33:52 +01:00
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#include "OysterCollision3D.h"
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2013-11-06 22:52:00 +01:00
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2013-11-10 02:27:16 +01:00
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using namespace ::Oyster::Collision3D;
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2013-11-06 22:52:00 +01:00
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using namespace ::Oyster::Math;
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2013-11-27 15:20:29 +01:00
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Sphere::Sphere( ) : ICollideable(Type_sphere)
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{
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this->center = Float3::null;
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this->radius = 0.0f;
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}
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Sphere::Sphere( const Float3 &_position, const Float &_radius ) : ICollideable(Type_sphere)
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{
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this->center = _position;
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this->radius = _radius;
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}
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2013-11-10 02:27:16 +01:00
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Sphere::~Sphere( ) {}
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2013-11-06 22:52:00 +01:00
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Sphere & Sphere::operator = ( const Sphere &sphere )
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{
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this->center = sphere.center;
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this->radius = sphere.radius;
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return *this;
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}
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2013-11-13 14:50:08 +01:00
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::Utility::DynamicMemory::UniquePointer<ICollideable> Sphere::Clone( ) const
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{ return ::Utility::DynamicMemory::UniquePointer<ICollideable>( new Sphere(*this) ); }
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2013-11-06 22:52:00 +01:00
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2013-11-25 14:22:38 +01:00
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bool Sphere::Intersects( const ICollideable &target ) const
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2013-11-06 22:52:00 +01:00
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{
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2013-11-25 14:22:38 +01:00
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switch( target.type )
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2013-11-06 22:52:00 +01:00
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{
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2013-11-10 02:27:16 +01:00
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case Type_universe: return true;
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2013-11-25 14:22:38 +01:00
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case Type_point: return Utility::Intersect( *this, *(Point*)&target );
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case Type_ray: return Utility::Intersect( *this, *(Ray*)&target, ((Ray*)&target)->collisionDistance );
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2013-12-04 11:42:11 +01:00
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case Type_sphere: return Utility::Intersect( *this, *(Sphere*)&target );
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2013-11-25 14:22:38 +01:00
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case Type_plane: return Utility::Intersect( *(Plane*)&target, *this );
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2013-11-21 11:47:34 +01:00
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// case Type_triangle: return false; // TODO:
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2013-11-25 14:22:38 +01:00
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case Type_box_axis_aligned: return Utility::Intersect( *(BoxAxisAligned*)&target, *this );
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case Type_box: return Utility::Intersect( *(Box*)&target, *this );
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2013-11-10 02:27:16 +01:00
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case Type_frustrum: return false; // TODO:
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2013-11-06 22:52:00 +01:00
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default: return false;
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}
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}
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2013-12-16 09:38:04 +01:00
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bool Sphere::Intersects( const ICollideable &target, const ::Oyster::Math::Float3 &worldPointOfContact ) const
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{
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switch( target.type )
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{
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case Type_universe: return true;
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case Type_point: return Utility::Intersect( *this, *(Point*)&target, worldPointOfContact );
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case Type_ray: return Utility::Intersect( *this, *(Ray*)&target, ((Ray*)&target)->collisionDistance, worldPointOfContact );
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case Type_sphere: return Utility::Intersect( *this, *(Sphere*)&target, worldPointOfContact );
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case Type_plane: return Utility::Intersect( *(Plane*)&target, *this, worldPointOfContact );
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// case Type_triangle: return false; // TODO:
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case Type_box_axis_aligned: return Utility::Intersect( *(BoxAxisAligned*)&target, *this, worldPointOfContact );
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case Type_box: return Utility::Intersect( *(Box*)&target, *this, worldPointOfContact );
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case Type_frustrum: return false; // TODO:
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default: worldPointOfContact = Float3::null;
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return false;
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}
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}
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2013-11-25 14:22:38 +01:00
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bool Sphere::Contains( const ICollideable &target ) const
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2013-11-06 22:52:00 +01:00
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{
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2013-11-25 14:22:38 +01:00
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switch( target.type )
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2013-11-06 22:52:00 +01:00
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{
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2013-11-25 14:22:38 +01:00
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case Type_point: return Utility::Intersect( *this, *(Point*)&target );
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case Type_sphere: return Utility::Contains( *this, *(Sphere*)&target );
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2013-11-21 11:47:34 +01:00
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// case Type_triangle: return false; // TODO:
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2013-11-10 02:27:16 +01:00
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case Type_box_axis_aligned: return false; // TODO:
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case Type_box: return false; // TODO:
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case Type_frustrum: return false; // TODO:
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2013-11-06 22:52:00 +01:00
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default: return false;
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}
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2013-11-10 02:27:16 +01:00
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}
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