2013-11-20 14:25:37 +01:00
|
|
|
#include "DynamicObject.h"
|
|
|
|
|
2013-11-20 16:01:39 +01:00
|
|
|
using namespace GameLogic;
|
2013-11-26 11:32:00 +01:00
|
|
|
using namespace Oyster::Physics;
|
|
|
|
using namespace Utility::DynamicMemory;
|
2013-11-20 14:25:37 +01:00
|
|
|
|
|
|
|
DynamicObject::DynamicObject(void)
|
|
|
|
{
|
2013-11-26 11:32:00 +01:00
|
|
|
rigidBody = API::Instance().CreateSimpleRigidBody();
|
|
|
|
API::Instance().AddObject(rigidBody);
|
2013-11-20 14:25:37 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DynamicObject::~DynamicObject(void)
|
|
|
|
{
|
|
|
|
}
|