Danbias/Code/Game/GameLogic/StaticObject.cpp

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#include "StaticObject.h"
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using namespace GameLogic;
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struct StaticObject::PrivateData
{
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PrivateData()
{
}
~PrivateData()
{
}
}myData;
StaticObject::StaticObject()
{
myData = new PrivateData();
}
StaticObject::~StaticObject(void)
{
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delete myData;
}