2013-11-20 14:25:37 +01:00
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#include "StaticObject.h"
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2013-11-20 16:01:39 +01:00
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using namespace GameLogic;
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2013-11-20 14:25:37 +01:00
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2013-12-05 11:50:39 +01:00
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struct StaticObject::PrivateData
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2013-11-20 14:25:37 +01:00
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{
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2013-12-05 11:50:39 +01:00
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PrivateData()
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{
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}
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~PrivateData()
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{
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}
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}myData;
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StaticObject::StaticObject()
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{
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myData = new PrivateData();
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2013-11-20 14:25:37 +01:00
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}
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StaticObject::~StaticObject(void)
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{
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2013-12-05 11:50:39 +01:00
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delete myData;
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2013-11-20 14:25:37 +01:00
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}
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