Danbias/Code/Network/NetworkDependencies/Connection.cpp

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#include "Connection.h"
#include <winsock2.h>
#include <iostream>
using namespace Oyster::Network;
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Connection::~Connection()
{
closesocket( this->socket );
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}
bool Connection::Connect(unsigned short port , const char serverName[])
{
this->socket = ::socket(AF_INET, SOCK_STREAM, 0);
if(this->socket == SOCKET_ERROR)
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{
//error opening socket
return false;
}
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struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL)
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{
//couldn't find host
return false;
}
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struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
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server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
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while(1)
{
if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
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{
//Error connecting to server
return false;
}
else
{
break;
}
Sleep(10);
}
//connection succesfull!
return true;
}
bool Connection::InitiateServer(unsigned short port)
{
this->socket = ::socket(AF_INET, SOCK_STREAM, 0);
if(this->socket == SOCKET_ERROR)
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{
//Error opening socket!
return false;
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = INADDR_ANY;
if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
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{
//Bind failed!;
closesocket(this->socket);
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return false;
}
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//not our Listen function! its trying to keep our socket open for connections
if(listen(this->socket, 5) == SOCKET_ERROR)
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{
//"Listen failed!
closesocket(this->socket);
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return -1;
}
//Server started!
return this->socket;
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}
void Connection::Disconnect()
{
closesocket(this->socket);
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}
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bool Connection::Send(const unsigned char message[])
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{
int nBytes;
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unsigned long messageSize = strlen((char*)message);
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messageSize = 255;
nBytes = send(this->socket, (char*)message , messageSize, 0);
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if(nBytes == SOCKET_ERROR)
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{
//Send failed!
return false;
}
return true;
}
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int Connection::Recieve(unsigned char message[])
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{
int nBytes;
nBytes = recv(this->socket, (char*)message , 255, 0);
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if(nBytes == SOCKET_ERROR)
{
//Recv failed
return -1;
}
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message[nBytes] = '\0';
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return 1;
}
int Connection::Listen()
{
int clientSocket;
if((clientSocket = accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
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{
//failed
return -1;
}
return clientSocket;
}