Danbias/Code/OysterGraphics/Render/ModelInfo.h

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#pragma once
#ifndef MODELINFO_h
#define MODELINFO_h
//#include "../Engine.h"
#include "..\Core\CoreIncludes.h"
#include "..\Core\Buffer.h"
//#include "OysterMath.h"
//#include "ICollideable.h"
using namespace Oyster::Math;
namespace Oyster
{
namespace Render
{
struct ModelInfo
{
std::vector<ID3D11ShaderResourceView*> Material;
Oyster::Buffer Vertices,Indecies;
bool Indexed;
int VertexCount;
};
};
};
#endif