Danbias/Code/Misc/EventHandler/EventHandler.cpp

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#include "EventHandler.h"
using namespace Oyster::Event;
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Oyster::Event::EventHandler EvtHandler;
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EventHandler& EventHandler::Instance()
{
return EvtHandler;
}
EventHandler::EventHandler()
{
}
EventHandler::~EventHandler()
{
}
void EventHandler::Update(InputClass* inputObject)
{
for(int i = 0; i < collections.size(); i++)
{
collections.at(i)->Update(inputObject);
}
}
void EventHandler::AddCollection(EventButtonCollection& collection)
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{
collections.push_back(&collection);
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}
EventButtonCollection& EventHandler::CreateCollection()
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{
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EventButtonCollection temp;
collections.push_back(&temp);
return temp;
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}