Danbias/Code/Misc/EventHandler/IEventButton.h

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#ifndef MISC_IEVENT_BUTTON
#define MISC_IEVENT_BUTTON
#include "../../Input/L_inputClass.h"
namespace Oyster
{
namespace Event
{
class IEventButton
{
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public:
enum ButtonState
{
Button_Clicked,
Button_Hover,
Button_Hold,
Button_Smashed,
};
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virtual void CheckCollision(InputClass *input) = 0;
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struct ButtonEvent;
virtual void SetEventFunc(void (*EventFunc)( ButtonEvent e )) = 0;
virtual unsigned int GetID() = 0;
};
}
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}
#endif