61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
|
#include <iostream>
|
||
|
#include <WinSock2.h>
|
||
|
#include <vld.h>
|
||
|
#include "../NetworkDependencies/WinsockFunctions.h"
|
||
|
#include "..\NetworkDependencies\Protocols.h"
|
||
|
#include "../NetworkDependencies/OysterByte.h"
|
||
|
#include "../../Misc/ThreadSafeQueue.h"
|
||
|
#include "../NetworkDependencies/ThreadedClient.h"
|
||
|
#include "../../Misc/WinTimer.h"
|
||
|
#include "../../Misc/Utilities.h"
|
||
|
#include "../NetworkAPI/NetworkClient.h"
|
||
|
|
||
|
#pragma comment(lib, "ws2_32.lib")
|
||
|
|
||
|
using namespace std;
|
||
|
using namespace Oyster::Network::Protocols;
|
||
|
using namespace Oyster::Network;
|
||
|
using namespace Utility;
|
||
|
using namespace Utility::DynamicMemory;
|
||
|
|
||
|
void chat(ThreadedClient &client);
|
||
|
void PrintOutMessage(ProtocolSet* set);
|
||
|
|
||
|
void proc(CustomNetProtocol& protocol)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
int main()
|
||
|
{
|
||
|
int errorCode;
|
||
|
|
||
|
char msgRecv[255] = "\0";
|
||
|
|
||
|
InitWinSock();
|
||
|
|
||
|
cout << "Client" << endl;
|
||
|
|
||
|
//Create Client
|
||
|
NetworkClient client;
|
||
|
|
||
|
//Connect to server
|
||
|
errorCode = client.Connect(15151, "193.11.186.101");
|
||
|
client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
|
||
|
|
||
|
if(errorCode != 0)
|
||
|
{
|
||
|
wstring errorTest = GetErrorMessage(errorCode);
|
||
|
wcout << "errorMessage: " << errorTest << endl;
|
||
|
}
|
||
|
|
||
|
while(1)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
ShutdownWinSock();
|
||
|
|
||
|
system("pause");
|
||
|
return 0;
|
||
|
}
|