Danbias/Code/Game/DanBiasGame/GameClientState/Buttons/ButtonCircle.h

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//////////////////////////////////////
// Created by Pontus Fransson 2014 //
//////////////////////////////////////
#ifndef DANBIAS_CLIENT_BUTTON_CIRCLE_H
#define DANBIAS_CLIENT_BUTTON_CIRCLE_H
#include "EventButtonGUI.h"
namespace DanBias
{
namespace Client
{
template <typename Owner>
class ButtonCircle : public EventButtonGUI<Owner>
{
public:
ButtonCircle()
: EventButtonGUI(), radius(0)
{}
ButtonCircle(std::wstring textureName, Owner owner, float xPos, float yPos, float radius, float textureHalfWidth, float textureHalfHeight)
: EventButtonGUI(textureName, owner, xPos, yPos, textureHalfWidth, textureHalfHeight), radius(radius)
{}
ButtonCircle(std::wstring textureName, EventFunc func, float xPos, float yPos, float radius, float textureHalfWidth, float textureHalfHeight)
: EventButtonGUI(textureName, func, xPos, yPos, textureHalfWidth, textureHalfHeight), radius(radius)
{}
ButtonCircle(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float radius, float textureHalfWidth, float textureHalfHeight)
: EventButtonGUI(textureName, func, owner, xPos, yPos, textureHalfWidth, textureHalfHeight), radius(radius)
{}
ButtonCircle(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float radius, float textureHalfWidth, float textureHalfHeight)
: EventButtonGUI(textureName, func, owner, userData, xPos, yPos, textureHalfWidth, textureHalfHeight), radius(radius)
{}
~ButtonCircle()
{}
//Circle vs point collision
bool Collision(InputClass* inputObject)
{
//Should come from the InputClass
float xMouse = 2, yMouse = 2;
float xDiff = xMouse - xPos;
float yDiff = yMouse - yPos;
float length = (xDiff * xDiff) + (yDiff * yDiff);
if(length <= radius*radius)
{
return true;
}
return false;
}
protected:
float radius;
};
}
}
#endif