Danbias/Code/Game/DanBiasGame/GameClientState/Buttons/EventButtonGUI.h

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//////////////////////////////////////
// Created by Pontus Fransson 2014 //
//////////////////////////////////////
#ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
#define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
#include "../Misc/EventHandler/EventButton.h"
namespace DanBias
{
namespace Client
{
template <typename Owner>
class EventButtonGUI : public Oyster::Event::EventButton<Owner>
{
public:
EventButtonGUI()
: EventButton(), xPos(0), yPos(0), halfWidth(0), halfHeight(0), texture(NULL)
{}
EventButtonGUI(std::wstring textureName, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
: EventButton(owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
{
CreateTexture(textureName);
}
EventButtonGUI(std::wstring textureName, EventFunc func, float xPos, float yPos, float halfWidth, float halfHeight)
: EventButton(func), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
{
CreateTexture(textureName);
}
EventButtonGUI(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
: EventButton(func, owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
{
CreateTexture(textureName);
}
EventButtonGUI(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float halfWidth, float halfHeight)
: EventButton(func, owner, userData), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
{
CreateTexture(textureName);
}
~EventButtonGUI()
{}
void CreateTexture(std::wstring textureName)
{
//Create texture
}
virtual void Render()
{
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if(EventButton<Owner>::Enabled())
{
//Render att xPos and yPos
//With halfWidth and halfHeight
}
}
protected:
float xPos, yPos;
float halfWidth, halfHeight;
void* texture;
};
}
}
#endif