2013-12-06 10:38:43 +01:00
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#include "GameClientState.h"
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using namespace DanBias::Client;
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2014-02-12 10:43:06 +01:00
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using namespace ::Oyster::Network;
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2013-12-06 10:38:43 +01:00
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2014-02-18 17:28:24 +01:00
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const GameClientState::NetEvent GameClientState::event_processed = GameClientState::NetEvent();
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2014-02-17 11:27:43 +01:00
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GameClientState::GameClientState() {}
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2013-12-06 10:38:43 +01:00
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2014-02-17 11:27:43 +01:00
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GameClientState::~GameClientState() {}
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2014-02-12 10:43:06 +01:00
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2014-02-18 17:28:24 +01:00
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const GameClientState::NetEvent & GameClientState::DataRecieved( const GameClientState::NetEvent &message )
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{
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/* do nothing */
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return message;
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}
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