2014-01-13 12:44:33 +01:00
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/////////////////////////////////////////
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// Created by [Dennis Andersen] [2013] //
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/////////////////////////////////////////
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2013-12-03 12:07:37 +01:00
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#ifndef DANBIAS_SERVER_DANBIAS_SERVER_H
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#define DANBIAS_SERVER_DANBIAS_SERVER_H
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2013-12-13 23:47:16 +01:00
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#include <vld.h>
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2013-12-12 09:33:59 +01:00
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#define DANBIAS_SERVER
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2013-12-03 12:07:37 +01:00
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2013-12-12 09:33:59 +01:00
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#ifdef DANBIAS_SERVER_DLL_EXPORT
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2013-12-03 12:07:37 +01:00
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#define DANBIAS_SERVER_DLL __declspec(dllexport)
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#else
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#define DANBIAS_SERVER_DLL __declspec(dllimport)
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#endif
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namespace DanBias
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{
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2013-12-12 09:33:59 +01:00
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enum DanBiasServerReturn
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2013-12-03 12:07:37 +01:00
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{
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2013-12-12 09:33:59 +01:00
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DanBiasServerReturn_Error,
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DanBiasServerReturn_Sucess,
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2014-01-29 10:18:01 +01:00
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DanBiasServerReturn_GameNotCreated,
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2013-12-12 09:33:59 +01:00
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};
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2013-12-03 12:07:37 +01:00
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2013-12-12 09:33:59 +01:00
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extern "C"
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{
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2014-01-28 09:00:02 +01:00
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class DANBIAS_SERVER_DLL GameServerAPI
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2013-12-03 12:07:37 +01:00
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{
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public:
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2014-01-30 00:19:00 +01:00
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struct ServerInitDesc
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2014-01-28 09:00:02 +01:00
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{
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2014-01-30 00:19:00 +01:00
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char* serverName;
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2014-01-29 10:18:01 +01:00
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int listenPort;
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2014-01-30 00:19:00 +01:00
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ServerInitDesc()
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: serverName("Game Server")
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, listenPort(15151)
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{};
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};
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struct GameServerInfo
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{
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unsigned int listenPort; // If set to 0, the default port 15151 will be used
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const char *serverIp; // This cant be mofidfied..
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2014-01-28 09:00:02 +01:00
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};
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2014-01-29 10:18:01 +01:00
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2014-01-28 09:00:02 +01:00
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public:
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2014-01-30 00:19:00 +01:00
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static DanBiasServerReturn ServerInitiate(const ServerInitDesc& desc);
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static void ServerStart();
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static void ServerStop();
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static void ServerUpdate();
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static GameServerInfo ServerGetInfo();
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static void GameSetMapId(const int& val);
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static void GameSetMaxClients(const int& val);
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static void GameSetGameMode(const int& val);
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static void GameSetGameTime(const int& val);
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static int GameGetMapId();
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static int GameGetMaxClients();
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static int GameGetGameMode();
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static int GameGetGameTime();
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static const char* GameGetGameName();
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static bool GameStart();
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2014-01-29 10:18:01 +01:00
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2013-12-12 09:33:59 +01:00
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};//End class DanBiasServer
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2013-12-03 12:07:37 +01:00
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}//End Extern "C"
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} //End namspace DanBias
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#endif // !DANBIAS_SERVER_DANBIAS_SERVER_H
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