2013-12-06 10:38:43 +01:00
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#include "GameClientState.h"
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using namespace DanBias::Client;
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2014-02-12 10:43:06 +01:00
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using namespace ::Oyster::Network;
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2013-12-06 10:38:43 +01:00
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GameClientState::GameClientState(void)
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{
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}
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GameClientState::~GameClientState(void)
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{
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}
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2014-02-12 10:43:06 +01:00
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void DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
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{ /* do nothing */ }
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