Danbias/Code/Game/GameLogic/Game.h

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#ifndef GAME_H
#define GAME_H
#include "GameLogicStates.h"
namespace GameLogic
{
class Game
{
public:
struct PlayerData
{
int playerID;
int teamID;
PlayerData()
{
playerID = 0;
teamID = 0;
}
PlayerData(int playerID,int teamID)
{
this->playerID = playerID;
this->teamID = teamID;
}
~PlayerData()
{
}
};
public:
Game(void);
~Game(void);
/********************************************************
* Moves the chosen player based on input
* @param playerID: ID of the player you want to recieve the message
* @param movement: enum value on what kind of action is to be taken
********************************************************/
void MovePlayer(int playerID, const PLAYER_MOVEMENT &movement);
/********************************************************
* Uses the chosen players weapon based on input
* @param playerID: ID of the player you want to recieve the message
* @param Usage: enum value on what kind of action is to be taken
********************************************************/
void PlayerUseWeapon(int playerID, const WEAPON_FIRE &Usage);
/********************************************************
* Gets a specific players position
* @param playerID: ID of the player whos position you want
********************************************************/
void GetPlayerPos(int playerID);
/********************************************************
* Gets the position of all players currently in the game
********************************************************/
void GetAllPlayerPos();
/********************************************************
* Creates a player and returns PlayerData containing ID of the player
********************************************************/
PlayerData CreatePlayer();
/********************************************************
* Creates a team
********************************************************/
void CreateTeam();
/********************************************************
* Runs a update of the gamelogic and physics
********************************************************/
void NewFrame();
private:
struct PrivateData;
PrivateData *myData;
};
}
#endif