9 lines
212 B
HLSL
9 lines
212 B
HLSL
|
#include "GBufferHeader.hlsli"
|
||
|
|
||
|
PixelOut main(VertexOut input)
|
||
|
{
|
||
|
PixelOut output;
|
||
|
output.DiffuseGlow = Diffuse.Sample(S1, input.UV);
|
||
|
output.NormalSpec = float4(normalize(input.normal), 1.0f);
|
||
|
return output;
|
||
|
}
|