2013-12-18 20:28:06 +01:00
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#include "GBufferHeader.hlsli"
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VertexOut main( VertexIn input )
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{
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VertexOut output;
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2014-01-08 07:01:59 +01:00
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output.pos = mul(WVP, float4(input.pos,1));
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output.normal = mul(WV, float4(input.normal,0));
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2013-12-18 20:28:06 +01:00
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output.UV = input.UV;
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return output;
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}
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