51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
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#ifndef DANBIAS_CLIENT_PLANE_UI_H
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#define DANBIAS_CLIENT_PLANE_UI_H
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#include "DllInterfaces/GFXAPI.h"
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namespace DanBias
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{
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namespace Client
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{
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class Plane_UI
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{
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public:
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Plane_UI( )
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{
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pos = Oyster::Math::Float3::null;
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size = Oyster::Math::Float2::null;
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tintColor = Oyster::Math::Float4(1);
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texture = NULL;
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}
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Plane_UI( std::wstring textureName, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, Oyster::Math::Float4 tintColor = Oyster::Math::Float4(1))
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: pos(pos), size(size), tintColor(tintColor)
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{
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CreateTexture(textureName);
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}
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virtual ~Plane_UI()
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{
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Oyster::Graphics::API::DeleteTexture(texture);
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texture = NULL;
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}
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void CreateTexture(std::wstring textureName)
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{
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//Create texture
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texture = Oyster::Graphics::API::CreateTexture(textureName);
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}
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virtual void RenderTexture() const
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{
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if(texture)
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Oyster::Graphics::API::RenderGuiElement(texture, pos, size, tintColor);
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}
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private:
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Oyster::Math::Float3 pos;
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Oyster::Math::Float2 size;
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Oyster::Graphics::API::Texture texture;
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Oyster::Math::Float4 tintColor;
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};
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}
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}
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#endif
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