Danbias/Code/OysterGraphics/Render/Rendering/GuiRender.h

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#pragma once
#include "../../Core/Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
namespace Rendering
{
class Gui
{
public:
static void BeginRender();
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static void Render(ID3D11ShaderResourceView* tex, Math::Float2 pos, Math::Float2 size);
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};
}
}
}
}