Danbias/Code/Game/GameProtocols/ProtocolIdentificationID.h

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/////////////////////////////////////////////////////////////////////
// Created 2013 by:
// [Dennis Andersen], [Linda Andersson]
/////////////////////////////////////////////////////////////////////
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#ifndef GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
#define GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
/* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */
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/***********************************/
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/********* RESERVERD PROTOCOLS ***************************************************************************************************/
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/********** [ 0 - 99 ] *********/
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#define protocol_RESERVED_MIN 0
#define protocol_RESERVED_MAX 99
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/***********************************/
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/********* GENERAL PROTOCOLS ***************************************************************************************************/
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/***********[ 100 - 199 ]***********/
#define protocol_GeneralMIN 100
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#define protocol_General_Status 100
#define protocol_General_Text 101
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#define protocol_GeneralMAX 199
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/***********************************/
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/********* LOBBY PROTOCOLS ***************************************************************************************************/
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/***********[ 200 - 299 ]***********/
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#define protocol_LobbyMIN 200
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#define protocol_Lobby_CreateGame 200
#define protocol_Lobby_StartGame 201
#define protocol_Lobby_JoinGame 202
#define protocol_Lobby_Login 203
#define protocol_Lobby_Refresh 204
#define protocol_Lobby_ClientData 205
#define protocol_Lobby_GameData 206
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#define protocol_Lobby_QuerryGameType 207
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#define protocol_Lobby_ClientReadyState 208
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#define protocol_LobbyMAX 299
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/***********************************/
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/********* GAMEPLAY PROTOCOLS ***************************************************************************************************/
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/***********[ 300 - 399 ]***********/
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#define protocol_GameplayMIN 300
#define protocol_Gameplay_PlayerMovementRight 300
#define protocol_Gameplay_PlayerMovementLeft 301
#define protocol_Gameplay_PlayerMovementForward 302
#define protocol_Gameplay_PlayerMovementBackward 303
#define protocol_Gameplay_PlayerLookDir 304
#define protocol_Gameplay_PlayerChangeWeapon 305
#define protocol_Gameplay_PlayerShot 306
#define protocol_Gameplay_PlayerJump 307
#define protocol_Gameplay_ObjectPickup 350
#define protocol_Gameplay_ObjectDamage 351
#define protocol_Gameplay_ObjectHealthStatus 352
#define protocol_Gameplay_ObjectPosition 353
#define protocol_Gameplay_ObjectScale 354
#define protocol_Gameplay_ObjectRotation 355
#define protocol_Gameplay_ObjectPositionRotation 356
#define protocol_Gameplay_ObjectEnabled 357
#define protocol_Gameplay_ObjectDisabled 358
#define protocol_Gameplay_ObjectCreate 359
#define protocol_Gameplay_ObjectCreatePlayer 360
#define protocol_Gameplay_ObjectJoinTeam 361
#define protocol_Gameplay_ObjectLeaveTeam 362
#define protocol_Gameplay_ObjectWeaponCooldown 363
#define protocol_Gameplay_ObjectWeaponEnergy 364
#define protocol_Gameplay_ObjectRespawn 365
#define protocol_Gameplay_ObjectDie 366
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#define protocol_GameplayMAX 399
/************************************/
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/*********** PROTOCOL MACROS ***************************************************************************************************/
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/************************************/
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inline bool ProtocolIsLobby(short ID) { return (ID >= protocol_LobbyMIN && ID <= protocol_LobbyMAX); }
inline bool ProtocolIsGeneral(short ID) { return (ID >= protocol_GeneralMIN && ID <= protocol_GeneralMAX); }
inline bool ProtocolIsGameplay(short ID) { return (ID >= protocol_GameplayMIN && ID <= protocol_GameplayMAX); }
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#endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H