Danbias/Code/OysterGraphics/FileLoader/GeneralLoader.h

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#pragma once
#include "..\..\Misc\Resource\OysterResource.h"
namespace Oyster
{
namespace Graphics
{
namespace Loading
{
void UnloadTexture(void* loadedData);
void LoadTexture(const wchar_t filename[], Oyster::Resource::CustomData& out);
void UnloadShaderP(void* loadedData);
void LoadShaderP(const wchar_t filename[], Oyster::Resource::CustomData& out);
void UnloadShaderG(void* loadedData);
void LoadShaderG(const wchar_t filename[], Oyster::Resource::CustomData& out);
void UnloadShaderC(void* loadedData);
void LoadShaderC(const wchar_t filename[], Oyster::Resource::CustomData& out);
void UnloadShaderV(void* loadedData);
void LoadShaderV(const wchar_t filename[], Oyster::Resource::CustomData& out);
void UnloadShaderH(void* loadedData);
void LoadShaderH(const wchar_t filename[], Oyster::Resource::CustomData& out);
void UnloadShaderD(void* loadedData);
void LoadShaderD(const wchar_t filename[], Oyster::Resource::CustomData& out);
void UnloadOBJ(void* loadedData);
void LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out);
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void UnloadDAN(void* loadedData);
void LoadDAN(const wchar_t filename[], Oyster::Resource::CustomData& out);
}
}
}