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Danbias
/
Code
/
OysterGraphics
/
Shader
/
HLSL
/
SimpleDebug
/
DebugPixel.hlsl
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Unstable RenderTexture
2013-11-27 15:26:29 +01:00
#include "Debug.hlsli"
float4
main
(
)
:
SV_TARGET
GraphicTestTri
2013-11-15 08:41:11 +01:00
{
return
float4
(
1.0f
,
0.0f
,
0.0f
,
1.0f
)
;
}