9 lines
161 B
HLSL
9 lines
161 B
HLSL
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#include "Debug.hlsli"
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Texture2D tex : register(t0);
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SamplerState S1 : register(s0);
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float4 main(VertexOut inp) : SV_TARGET0
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{
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return tex.Sample(S1,inp.UV);
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}
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