Danbias/Code/OysterGraphics/Render/DefaultRenderer.h

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#pragma once
#include "..\Definitions\GraphicalDefinition.h"
#include "..\Core\Core.h"
#include "Preparations\Preparations.h"
#include "..\Model\Model.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
class DefaultRenderer
{
public:
static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection, Definitions::Pointlight* Lights, int numLights);
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static void RenderScene(Model::Model* models, int count, Math::Matrix View, Math::Matrix Projection, float DeltaTime = 0);
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static void EndFrame();
static Model::Model* cube;
static Model::Model* cube2;
};
}
}
}