34 lines
826 B
C
34 lines
826 B
C
|
/////////////////////////////////////////////////////////////////////
|
||
|
// Created by [Dennis Andersen] [2013]
|
||
|
/////////////////////////////////////////////////////////////////////
|
||
|
#ifndef DANBIASSERVER_GAME_SERVER_H
|
||
|
#define DANBIASSERVER_GAME_SERVER_H
|
||
|
|
||
|
#include "GameServerAPI.h"
|
||
|
#include "GameLobby.h"
|
||
|
#include <NetworkServer.h>
|
||
|
#include <Utilities.h>
|
||
|
|
||
|
namespace DanBias
|
||
|
{
|
||
|
class GameServer
|
||
|
{
|
||
|
public:
|
||
|
GameServer();
|
||
|
virtual~GameServer();
|
||
|
|
||
|
DanBiasServerReturn Create(const GameServerAPI::GameInitDesc& desc);
|
||
|
|
||
|
private:
|
||
|
static void Run(GameServer* owner);
|
||
|
void Run();
|
||
|
void Release();
|
||
|
|
||
|
private:
|
||
|
int maxClients;
|
||
|
Utility::DynamicMemory::SmartPointer<GameLobby> lobby;
|
||
|
Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkServer> server;
|
||
|
};
|
||
|
}// End namspace DanBias
|
||
|
#endif // !DANBIASSERVER_DBSERVER_H
|