53 lines
993 B
C++
53 lines
993 B
C++
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#include "GameLobby.h"
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#include "NetworkSession.h"
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using namespace DanBias;
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using namespace GameLogic;
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void GameLobby::ParseGeneralProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::NetworkSession* c)
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{
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switch (p[0].value.netShort)
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{
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case protocol_General_Status:
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{
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GeneralStatus(GameLogic::Protocol_General_Status(p), c);
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} break;
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case protocol_General_Text:
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{
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GeneralText(GameLogic::Protocol_General_Text(p), c);
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} break;
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}
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}
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//////////////////////////////////////////////////////
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void GameLobby::GeneralStatus(GameLogic::Protocol_General_Status& p, DanBias::NetworkSession* c)
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{
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switch (p.status)
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{
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case Protocol_General_Status::States_ready:
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{
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}
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case Protocol_General_Status::States_idle:
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{
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}
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case Protocol_General_Status::States_leave:
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{
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}
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case Protocol_General_Status::States_disconected:
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{
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Detach(c)->Disconnect();
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}
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}
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}
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void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, DanBias::NetworkSession* c)
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{
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}
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