Danbias/Code/Game/DanBiasServer/GameSessionManager.cpp

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#include "GameSessionManager.h"
#include "ServerObjects\GameSession.h"
#include "DynamicArray.h"
struct GameSessionData
{
Utility::DynamicMemory::DynamicArray<DanBias::GameSession*> sessions;
int freeSpot;
int Existst(DanBias::GameSession* s)
{
for (unsigned int i = 0; i < sessions.Size(); i++)
{
if(!sessions[i] && freeSpot == -1) freeSpot = i;
if(sessions[i] == s) return i;
}
return -1;
}
int GetFree()
{
for (unsigned int i = 0; i < sessions.Size(); i++)
if(!sessions[i])
return i;
return -1;
}
} __gameSessionData;
void GameSessionManager::AddSession(DanBias::GameSession* session)
{
if(__gameSessionData.Existst(session) == -1)
{
int k = __gameSessionData.freeSpot;
if( k == -1) k = __gameSessionData.GetFree();
if(k == -1) __gameSessionData.sessions.Push(session);
else __gameSessionData.sessions[k] = session;
}
}
void GameSessionManager::CloseSession(DanBias::GameSession* session)
{
int i = __gameSessionData.Existst(session);
//Moron check...
if(i == -1) return;
//__gameSessionData.sessions[i]->Close();
}