2013-11-26 09:19:59 +01:00
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#ifndef COLLISIONMANAGER_H
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#define COLLISIONMANAGER_H
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#include "Object.h"
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#include "PhysicsAPI.h"
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namespace GameLogic
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{
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2013-12-19 12:32:23 +01:00
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class CollisionManager
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2013-11-26 09:19:59 +01:00
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{
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2013-12-19 12:32:23 +01:00
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public:
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2014-01-21 15:46:54 +01:00
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//put general collision functions here that are not part of a specific object
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2014-02-03 15:32:46 +01:00
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static Oyster::Physics::ICustomBody::SubscriptMessage IgnoreCollision(Oyster::Physics::ICustomBody *rigidBody, Oyster::Physics::ICustomBody *obj);
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2013-11-28 11:23:11 +01:00
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2013-11-26 09:19:59 +01:00
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};
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}
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#endif
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