2013-11-20 14:25:37 +01:00
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#include "StaticObject.h"
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2014-02-03 15:32:46 +01:00
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#include "CollisionManager.h"
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2013-11-20 14:25:37 +01:00
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2013-11-20 16:01:39 +01:00
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using namespace GameLogic;
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2013-11-20 14:25:37 +01:00
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2013-12-05 11:50:39 +01:00
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StaticObject::StaticObject()
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2013-12-12 09:36:14 +01:00
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:Object()
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2013-12-05 11:50:39 +01:00
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{
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2013-12-12 09:36:14 +01:00
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}
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2014-02-14 09:53:02 +01:00
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StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody , void (*EventOnCollision)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type, int objectID)
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:Object(rigidBody, EventOnCollision, type, objectID)
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2014-01-23 08:57:46 +01:00
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{
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2014-02-14 09:53:02 +01:00
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//use setMass(when it is made) and set the mass to 0 in order to ensure that the object is static
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2014-01-23 09:14:04 +01:00
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}
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2014-01-29 14:33:21 +01:00
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2014-02-14 09:53:02 +01:00
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StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody , Oyster::Physics::ICustomBody::SubscriptMessage (*EventOnCollision)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type, int objectID)
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:Object(rigidBody, EventOnCollision, type, objectID)
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2014-01-27 08:54:25 +01:00
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{
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2014-02-14 09:53:02 +01:00
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//use setMass(when it is made) and set the mass to 0 in order to ensure that the object is static
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2014-01-29 14:33:21 +01:00
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}
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2013-11-20 14:25:37 +01:00
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StaticObject::~StaticObject(void)
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{
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2013-12-12 09:36:14 +01:00
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2013-11-20 14:25:37 +01:00
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}
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