Danbias/Code/Physics/OysterPhysics3D/Universe.h

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/////////////////////////////////////////////////////////////////////
// Created by Dan Andersson 2013
/////////////////////////////////////////////////////////////////////
#pragma once
#ifndef OYSTER_COLLISION_3D_UNIVERSE_H
#define OYSTER_COLLISION_3D_UNIVERSE_H
#include "ICollideable.h"
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#include "OysterMath.h"
namespace Oyster { namespace Collision3D
{
class Universe : public ICollideable
{
public:
Universe();
virtual ~Universe();
Universe & operator = ( const Universe &universe );
virtual ::Utility::DynamicMemory::UniquePointer<ICollideable> Clone( ) const;
bool Intersects( const ICollideable &target ) const;
bool Intersects( const ICollideable &target, ::Oyster::Math::Float4 &worldPointOfContact ) const;
bool Contains( const ICollideable &target ) const;
::Oyster::Math::Float TimeOfContact( const ICollideable &deuterStart, const ICollideable &deuterEnd ) const;
};
} }
#endif