Danbias/Code/OysterGraphics/FileLoader/GeneralLoader.h

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#pragma once
#include "..\..\Misc\Resource\OysterResource.h"
namespace Oyster
{
namespace Graphics
{
namespace Loading
{
void UnloadTexture(void* loadedData);
Oyster::Resource::CustomData& LoadTexture(const wchar_t filename[]);
void UnloadShader(void* loadedData);
Oyster::Resource::CustomData& LoadShader(const wchar_t filename[]);
}
}
}