16 lines
360 B
C
16 lines
360 B
C
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#pragma once
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#include "..\..\Misc\Resource\OysterResource.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Loading
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{
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void UnloadTexture(void* loadedData);
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Oyster::Resource::CustomData& LoadTexture(const wchar_t filename[]);
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void UnloadShader(void* loadedData);
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Oyster::Resource::CustomData& LoadShader(const wchar_t filename[]);
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}
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}
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}
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