2013-11-20 11:09:27 +01:00
|
|
|
#include "PhysicsAPI_Impl.h"
|
2013-11-22 11:52:45 +01:00
|
|
|
#include "OysterPhysics3D.h"
|
2013-11-28 11:58:46 +01:00
|
|
|
#include "SimpleRigidBody.h"
|
|
|
|
#include "SphericalRigidBody.h"
|
2013-11-20 11:09:27 +01:00
|
|
|
|
2014-01-15 10:44:31 +01:00
|
|
|
using namespace ::Oyster;
|
2013-11-21 17:22:13 +01:00
|
|
|
using namespace ::Oyster::Physics;
|
|
|
|
using namespace ::Oyster::Math;
|
|
|
|
using namespace ::Oyster::Collision3D;
|
|
|
|
using namespace ::Utility::DynamicMemory;
|
2013-12-19 10:15:32 +01:00
|
|
|
using namespace ::Utility::Value;
|
2013-11-20 11:09:27 +01:00
|
|
|
|
2013-11-25 16:35:56 +01:00
|
|
|
API_Impl API_instance;
|
2013-11-20 11:09:27 +01:00
|
|
|
|
2013-11-29 09:21:44 +01:00
|
|
|
namespace
|
|
|
|
{
|
|
|
|
void OnPossibleCollision( Octree& worldScene, unsigned int protoTempRef, unsigned int deuterTempRef )
|
|
|
|
{ /** @todo TODO: OnPossibleCollision is a temporary solution .*/
|
|
|
|
auto proto = worldScene.GetCustomBody( protoTempRef );
|
|
|
|
auto deuter = worldScene.GetCustomBody( deuterTempRef );
|
|
|
|
|
2013-12-18 08:57:27 +01:00
|
|
|
Float4 worldPointOfContact;
|
|
|
|
if( proto->Intersects(*deuter, worldPointOfContact) )
|
2013-11-29 09:21:44 +01:00
|
|
|
{
|
2014-01-17 16:07:25 +01:00
|
|
|
switch( proto->CallSubscription_Collision(deuter) )
|
2013-12-18 08:57:27 +01:00
|
|
|
{
|
|
|
|
case ICustomBody::SubscriptMessage_ignore_collision_response:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
{ // Apply CollisionResponse in pure gather pattern
|
|
|
|
ICustomBody::State protoState; proto->GetState( protoState );
|
2013-12-19 11:28:30 +01:00
|
|
|
ICustomBody::State deuterState; deuter->GetState( deuterState );
|
2013-12-18 08:57:27 +01:00
|
|
|
|
|
|
|
Float4 protoG = protoState.GetLinearMomentum( worldPointOfContact ),
|
|
|
|
deuterG = deuterState.GetLinearMomentum( worldPointOfContact );
|
|
|
|
|
|
|
|
// calc from perspective of deuter
|
|
|
|
Float4 normal; deuter->GetNormalAt( worldPointOfContact, normal );
|
|
|
|
Float protoG_Magnitude = protoG.Dot( normal ),
|
|
|
|
deuterG_Magnitude = deuterG.Dot( normal );
|
|
|
|
|
2014-01-14 09:12:37 +01:00
|
|
|
// if they are not relatively moving towards eachother, there is no collision
|
|
|
|
Float deltaPos = normal.Dot( deuterState.GetCenterPosition() - protoState.GetCenterPosition() );
|
|
|
|
if( deltaPos < 0.0f )
|
|
|
|
{
|
|
|
|
if( protoG_Magnitude >= deuterG_Magnitude )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if( deltaPos > 0.0f )
|
|
|
|
{
|
|
|
|
if( protoG_Magnitude <= deuterG_Magnitude )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2014-01-14 09:14:17 +01:00
|
|
|
else
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
2014-01-14 09:12:37 +01:00
|
|
|
|
2013-12-18 08:57:27 +01:00
|
|
|
// bounce
|
2013-12-19 17:27:09 +01:00
|
|
|
Float4 bounceD = normal * -Formula::CollisionResponse::Bounce( deuterState.GetRestitutionCoeff(),
|
|
|
|
deuterState.GetMass(), deuterG_Magnitude,
|
|
|
|
protoState.GetMass(), protoG_Magnitude );
|
2013-12-19 08:34:16 +01:00
|
|
|
|
2013-12-19 17:27:09 +01:00
|
|
|
//sumJ -= Formula::CollisionResponse::Friction( impulse, normal,
|
|
|
|
// protoState.GetLinearMomentum(), protoState.GetFrictionCoeff_Static(), protoState.GetFrictionCoeff_Kinetic(), protoState.GetMass(),
|
|
|
|
// deuterState.GetLinearMomentum(), deuterState.GetFrictionCoeff_Static(), deuterState.GetFrictionCoeff_Kinetic(), deuterState.GetMass());
|
2013-12-18 08:57:27 +01:00
|
|
|
|
|
|
|
// calc from perspective of proto
|
|
|
|
proto->GetNormalAt( worldPointOfContact, normal );
|
|
|
|
protoG_Magnitude = protoG.Dot( normal ),
|
|
|
|
deuterG_Magnitude = deuterG.Dot( normal );
|
|
|
|
|
|
|
|
// bounce
|
2013-12-19 17:27:09 +01:00
|
|
|
Float4 bounceP = normal * Formula::CollisionResponse::Bounce( protoState.GetRestitutionCoeff(),
|
|
|
|
protoState.GetMass(), protoG_Magnitude,
|
|
|
|
deuterState.GetMass(), deuterG_Magnitude );
|
|
|
|
|
|
|
|
Float4 bounce = Average( bounceD, bounceP );
|
|
|
|
//Float4 bounce = bounceD + bounceP;
|
|
|
|
|
2013-12-19 08:34:16 +01:00
|
|
|
// FRICTION
|
|
|
|
// Apply
|
|
|
|
//sumJ += ( 1 / deuterState.GetMass() )*frictionImpulse;
|
|
|
|
// FRICTION END
|
2013-12-18 08:57:27 +01:00
|
|
|
|
2014-01-15 09:06:57 +01:00
|
|
|
// Float4 forwardedDeltaPos, forwardedDeltaAxis;
|
|
|
|
// { // @todo TODO: is this right?
|
|
|
|
// Float4 bounceAngularImpulse = ::Oyster::Math::Float4( (worldPointOfContact - protoState.GetCenterPosition()).xyz.Cross(bounce.xyz), 0.0f ),
|
|
|
|
// bounceLinearImpulse = bounce - bounceAngularImpulse;
|
|
|
|
// proto->Predict( forwardedDeltaPos, forwardedDeltaAxis, bounceLinearImpulse, bounceAngularImpulse, API_instance.GetFrameTimeLength() );
|
|
|
|
// }
|
2013-12-20 11:44:27 +01:00
|
|
|
|
2014-01-22 13:50:54 +01:00
|
|
|
|
2014-01-22 15:29:50 +01:00
|
|
|
Float kineticEnergyPBefore = Oyster::Physics3D::Formula::LinearKineticEnergy( protoState.GetMass(), protoState.GetLinearMomentum().xyz/protoState.GetMass() );
|
2014-01-22 13:50:54 +01:00
|
|
|
|
2014-01-15 09:06:57 +01:00
|
|
|
// protoState.ApplyForwarding( forwardedDeltaPos, forwardedDeltaAxis );
|
2013-12-19 17:27:09 +01:00
|
|
|
protoState.ApplyImpulse( bounce, worldPointOfContact, normal );
|
2013-12-18 08:57:27 +01:00
|
|
|
proto->SetState( protoState );
|
2014-01-22 13:50:54 +01:00
|
|
|
|
2014-01-22 15:29:50 +01:00
|
|
|
Float kineticEnergyPAFter = Oyster::Physics3D::Formula::LinearKineticEnergy( protoState.GetMass(), (protoState.GetLinearMomentum().xyz + protoState.GetLinearImpulse().xyz)/protoState.GetMass() );
|
|
|
|
|
|
|
|
proto->CallSubscription_CollisionResponse( deuter, kineticEnergyPBefore - kineticEnergyPAFter );
|
2014-01-22 13:50:54 +01:00
|
|
|
|
2013-12-18 08:57:27 +01:00
|
|
|
}
|
2013-12-19 17:27:09 +01:00
|
|
|
break;
|
2013-12-18 08:57:27 +01:00
|
|
|
}
|
2013-11-29 09:21:44 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-11-25 12:21:44 +01:00
|
|
|
API & API::Instance()
|
2013-11-20 11:09:27 +01:00
|
|
|
{
|
2013-11-25 16:35:56 +01:00
|
|
|
return API_instance;
|
2013-11-20 11:09:27 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
API_Impl::API_Impl()
|
2013-11-28 17:59:12 +01:00
|
|
|
{
|
|
|
|
this->gravityConstant = Constant::gravity_constant;
|
|
|
|
this->updateFrameLength = 1.0f / 120.0f;
|
|
|
|
this->destructionAction = Default::EventAction_Destruction;
|
2014-01-15 10:44:31 +01:00
|
|
|
this->gravity = ::std::vector<Gravity>();
|
2013-11-28 17:59:12 +01:00
|
|
|
this->worldScene = Octree();
|
|
|
|
}
|
2013-11-20 11:09:27 +01:00
|
|
|
|
2013-11-25 16:57:38 +01:00
|
|
|
API_Impl::~API_Impl() {}
|
2013-11-20 11:09:27 +01:00
|
|
|
|
2013-11-26 13:27:34 +01:00
|
|
|
void API_Impl::Init( unsigned int numObjects, unsigned int numGravityWells , const Float3 &worldSize )
|
|
|
|
{
|
2013-11-28 17:59:12 +01:00
|
|
|
unsigned char numLayers = 4; //!< @todo TODO: calc numLayers from worldSize
|
2014-01-15 10:44:31 +01:00
|
|
|
this->gravity.resize( 0 );
|
|
|
|
this->gravity.reserve( numGravityWells );
|
2013-11-28 17:59:12 +01:00
|
|
|
this->worldScene = Octree( numObjects, numLayers, worldSize );
|
2013-11-26 13:27:34 +01:00
|
|
|
}
|
|
|
|
|
2013-11-28 17:59:12 +01:00
|
|
|
void API_Impl::SetFrameTimeLength( float deltaTime )
|
2013-11-20 11:09:27 +01:00
|
|
|
{
|
2013-11-28 17:59:12 +01:00
|
|
|
this->updateFrameLength = deltaTime;
|
2013-11-20 11:09:27 +01:00
|
|
|
}
|
2013-11-28 10:26:29 +01:00
|
|
|
|
2013-11-20 11:09:27 +01:00
|
|
|
void API_Impl::SetGravityConstant( float g )
|
|
|
|
{
|
2013-11-25 16:57:38 +01:00
|
|
|
this->gravityConstant = g;
|
2013-11-20 11:09:27 +01:00
|
|
|
}
|
2013-11-28 10:26:29 +01:00
|
|
|
|
|
|
|
void API_Impl::SetSubscription( API::EventAction_Destruction functionPointer )
|
2013-11-20 11:09:27 +01:00
|
|
|
{
|
2013-11-28 10:26:29 +01:00
|
|
|
if( functionPointer )
|
|
|
|
{
|
|
|
|
this->destructionAction = functionPointer;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this->destructionAction = Default::EventAction_Destruction;
|
|
|
|
}
|
2013-11-20 11:09:27 +01:00
|
|
|
}
|
|
|
|
|
2013-12-20 11:43:12 +01:00
|
|
|
float API_Impl::GetFrameTimeLength() const
|
|
|
|
{
|
|
|
|
return this->updateFrameLength;
|
|
|
|
}
|
|
|
|
|
2013-11-20 11:09:27 +01:00
|
|
|
void API_Impl::Update()
|
2013-11-29 09:21:44 +01:00
|
|
|
{ /** @todo TODO: Update is a temporary solution .*/
|
|
|
|
::std::vector<ICustomBody*> updateList;
|
|
|
|
auto proto = this->worldScene.Sample( Universe(), updateList ).begin();
|
2014-01-21 09:58:33 +01:00
|
|
|
ICustomBody::State state;
|
2013-11-29 09:21:44 +01:00
|
|
|
for( ; proto != updateList.end(); ++proto )
|
|
|
|
{
|
2014-01-15 10:44:31 +01:00
|
|
|
// Step 1: Apply Gravity
|
2014-01-17 13:30:07 +01:00
|
|
|
Float4 gravityImpulse = Float4::null;
|
2014-01-21 09:58:33 +01:00
|
|
|
(*proto)->GetState( state );
|
2014-01-15 10:44:31 +01:00
|
|
|
for( ::std::vector<Gravity>::size_type i = 0; i < this->gravity.size(); ++i )
|
|
|
|
{
|
|
|
|
switch( this->gravity[i].gravityType )
|
|
|
|
{
|
|
|
|
case Gravity::GravityType_Well:
|
|
|
|
{
|
2014-01-21 10:34:22 +01:00
|
|
|
Float4 d = Float4( this->gravity[i].well.position, 1.0f ) - state.GetCenterPosition();
|
2014-01-15 10:44:31 +01:00
|
|
|
Float rSquared = d.Dot( d );
|
|
|
|
if( rSquared != 0.0 )
|
|
|
|
{
|
|
|
|
Float force = Physics3D::Formula::ForceField( this->gravityConstant, state.GetMass(), this->gravity[i].well.mass, rSquared );
|
2014-01-17 13:30:07 +01:00
|
|
|
gravityImpulse += (this->updateFrameLength * force / ::std::sqrt(rSquared)) * d;
|
2014-01-15 10:44:31 +01:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case Gravity::GravityType_Directed:
|
2014-01-17 13:30:07 +01:00
|
|
|
gravityImpulse += Float4( this->gravity[i].directed.impulse, 0.0f );
|
2014-01-15 10:44:31 +01:00
|
|
|
break;
|
|
|
|
// case Gravity::GravityType_DirectedField:
|
|
|
|
// //this->gravity[i].directedField.
|
|
|
|
// //! TODO: @todo rethink
|
|
|
|
// break;
|
|
|
|
default: break;
|
|
|
|
}
|
|
|
|
}
|
2014-01-17 13:30:07 +01:00
|
|
|
|
|
|
|
if( gravityImpulse != Float4::null )
|
|
|
|
{
|
|
|
|
state.ApplyLinearImpulse( gravityImpulse );
|
|
|
|
(*proto)->SetGravityNormal( gravityImpulse.GetNormalized().xyz );
|
|
|
|
(*proto)->SetState( state );
|
|
|
|
}
|
2013-12-18 08:57:27 +01:00
|
|
|
|
|
|
|
// Step 2: Apply Collision Response
|
2013-11-29 09:21:44 +01:00
|
|
|
this->worldScene.Visit( *proto, OnPossibleCollision );
|
|
|
|
}
|
|
|
|
|
|
|
|
proto = updateList.begin();
|
|
|
|
for( ; proto != updateList.end(); ++proto )
|
|
|
|
{
|
|
|
|
switch( (*proto)->Update(this->updateFrameLength) )
|
|
|
|
{
|
|
|
|
case UpdateState_altered:
|
|
|
|
this->worldScene.SetAsAltered( this->worldScene.GetTemporaryReferenceOf(*proto) );
|
2014-01-17 16:07:25 +01:00
|
|
|
(*proto)->CallSubscription_Move();
|
2013-11-29 09:21:44 +01:00
|
|
|
case UpdateState_resting: default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2013-11-20 11:09:27 +01:00
|
|
|
}
|
|
|
|
|
2013-11-25 10:54:27 +01:00
|
|
|
bool API_Impl::IsInLimbo( const ICustomBody* objRef )
|
2013-11-21 17:22:13 +01:00
|
|
|
{
|
|
|
|
//! @todo TODO: implement stub
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-11-25 10:54:27 +01:00
|
|
|
void API_Impl::MoveToLimbo( const ICustomBody* objRef )
|
2013-11-20 11:09:27 +01:00
|
|
|
{
|
|
|
|
/** @todo TODO: Fix this function.*/
|
|
|
|
}
|
2013-11-25 10:54:27 +01:00
|
|
|
void API_Impl::ReleaseFromLimbo( const ICustomBody* objRef )
|
2013-11-20 11:09:27 +01:00
|
|
|
{
|
|
|
|
/** @todo TODO: Fix this function.*/
|
|
|
|
}
|
|
|
|
|
2013-11-25 10:54:27 +01:00
|
|
|
void API_Impl::AddObject( ::Utility::DynamicMemory::UniquePointer<ICustomBody> handle )
|
2013-11-20 11:09:27 +01:00
|
|
|
{
|
2013-11-28 17:59:12 +01:00
|
|
|
this->worldScene.AddObject( handle );
|
2013-11-20 11:09:27 +01:00
|
|
|
}
|
2013-11-21 17:22:13 +01:00
|
|
|
|
2013-11-28 17:59:12 +01:00
|
|
|
UniquePointer<ICustomBody> API_Impl::ExtractObject( const ICustomBody* objRef )
|
2013-11-21 17:22:13 +01:00
|
|
|
{
|
2013-11-28 17:59:12 +01:00
|
|
|
return this->worldScene.Extract( objRef );
|
2013-11-21 17:22:13 +01:00
|
|
|
}
|
|
|
|
|
2013-11-25 10:54:27 +01:00
|
|
|
void API_Impl::DestroyObject( const ICustomBody* objRef )
|
2013-11-20 11:09:27 +01:00
|
|
|
{
|
2013-11-28 17:59:12 +01:00
|
|
|
UniquePointer<ICustomBody> object = this->worldScene.Extract( objRef );
|
2013-11-28 18:05:19 +01:00
|
|
|
if( object )
|
2013-11-28 17:59:12 +01:00
|
|
|
{
|
|
|
|
this->destructionAction( object );
|
|
|
|
}
|
2013-11-21 17:22:13 +01:00
|
|
|
}
|
|
|
|
|
2014-01-15 10:44:31 +01:00
|
|
|
void API_Impl::AddGravity( const API::Gravity &g )
|
|
|
|
{
|
|
|
|
this->gravity.push_back( g );
|
|
|
|
}
|
|
|
|
|
|
|
|
void API_Impl::RemoveGravity( const API::Gravity &g )
|
|
|
|
{
|
|
|
|
for( ::std::vector<Gravity>::size_type i = this->gravity.size() - 1; i >= 0; --i )
|
|
|
|
{
|
|
|
|
if( g == this->gravity[i] )
|
|
|
|
{
|
|
|
|
int end = this->gravity.size() - 1;
|
|
|
|
this->gravity[i] = this->gravity[end];
|
|
|
|
this->gravity.resize( end );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-01-22 12:36:12 +01:00
|
|
|
void API_Impl::ApplyEffect( const Oyster::Collision3D::ICollideable& collideable, void(hitAction)(ICustomBody*) )
|
2014-01-21 14:10:31 +01:00
|
|
|
{
|
|
|
|
this->worldScene.Visit(collideable, hitAction);
|
|
|
|
}
|
|
|
|
|
2013-12-18 14:16:13 +01:00
|
|
|
//void API_Impl::ApplyForceAt( const ICustomBody* objRef, const Float3 &worldPos, const Float3 &worldF )
|
|
|
|
//{
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// //this->worldScene.GetCustomBody( tempRef )->Apply //!< @todo TODO: need function
|
|
|
|
// this->worldScene.SetAsAltered( tempRef );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void API_Impl::SetMomentOfInertiaTensor_KeepVelocity( const ICustomBody* objRef, const Float4x4 &localI )
|
|
|
|
//{ // deprecated
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// this->worldScene.GetCustomBody( tempRef )->SetMomentOfInertiaTensor_KeepVelocity( localI );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void API_Impl::SetMomentOfInertiaTensor_KeepMomentum( const ICustomBody* objRef, const Float4x4 &localI )
|
|
|
|
//{ // deprecated
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// this->worldScene.GetCustomBody( tempRef )->SetMomentOfInertiaTensor_KeepMomentum( localI );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void API_Impl::SetMass_KeepVelocity( const ICustomBody* objRef, Float m )
|
|
|
|
//{ // deprecated
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// this->worldScene.GetCustomBody( tempRef )->SetMass_KeepVelocity( m );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void API_Impl::SetMass_KeepMomentum( const ICustomBody* objRef, Float m )
|
|
|
|
//{ // deprecated
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// this->worldScene.GetCustomBody( tempRef )->SetMass_KeepMomentum( m );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void API_Impl::SetCenter( const ICustomBody* objRef, const Float3 &worldPos )
|
|
|
|
//{
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// //this->worldScene.GetCustomBody( tempRef )->Set //!< @todo TODO: need function
|
|
|
|
// this->worldScene.EvaluatePosition( tempRef );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void API_Impl::SetRotation( const ICustomBody* objRef, const Float4x4 &rotation )
|
|
|
|
//{
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// this->worldScene.GetCustomBody( tempRef )->SetRotation( rotation );
|
|
|
|
// this->worldScene.EvaluatePosition( tempRef );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void API_Impl::SetOrientation( const ICustomBody* objRef, const Float4x4 &orientation )
|
|
|
|
//{
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// this->worldScene.GetCustomBody( tempRef )->SetOrientation( orientation );
|
|
|
|
// this->worldScene.EvaluatePosition( tempRef );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void API_Impl::SetSize( const ICustomBody* objRef, const Float3 &size )
|
|
|
|
//{
|
|
|
|
// unsigned int tempRef = this->worldScene.GetTemporaryReferenceOf( objRef );
|
|
|
|
// if( tempRef != this->worldScene.invalid_ref )
|
|
|
|
// {
|
|
|
|
// this->worldScene.GetCustomBody( tempRef )->SetSize( size );
|
|
|
|
// this->worldScene.EvaluatePosition( tempRef );
|
|
|
|
// }
|
|
|
|
//}
|
2013-11-26 13:27:34 +01:00
|
|
|
|
2013-11-28 11:58:46 +01:00
|
|
|
UniquePointer<ICustomBody> API_Impl::CreateRigidBody( const API::SimpleBodyDescription &desc ) const
|
|
|
|
{
|
|
|
|
return new SimpleRigidBody( desc );
|
|
|
|
}
|
|
|
|
|
|
|
|
UniquePointer<ICustomBody> API_Impl::CreateRigidBody( const API::SphericalBodyDescription &desc ) const
|
2013-11-21 17:22:13 +01:00
|
|
|
{
|
2013-11-28 12:13:14 +01:00
|
|
|
return new SphericalRigidBody( desc );
|
2013-11-28 10:26:29 +01:00
|
|
|
}
|
|
|
|
|
2013-11-28 17:59:12 +01:00
|
|
|
namespace Oyster { namespace Physics
|
2013-11-28 10:26:29 +01:00
|
|
|
{
|
2013-11-28 17:59:12 +01:00
|
|
|
namespace Default
|
|
|
|
{
|
|
|
|
void EventAction_Destruction( ::Utility::DynamicMemory::UniquePointer<::Oyster::Physics::ICustomBody> proto )
|
|
|
|
{ /* Do nothing except allowing the proto uniquePointer destroy itself. */ }
|
2013-11-28 10:26:29 +01:00
|
|
|
|
2013-11-28 17:59:12 +01:00
|
|
|
::Oyster::Physics::ICustomBody::SubscriptMessage EventAction_Collision( const ::Oyster::Physics::ICustomBody *proto, const ::Oyster::Physics::ICustomBody *deuter )
|
|
|
|
{ /* Do nothing except returning business as usual. */
|
|
|
|
return ::Oyster::Physics::ICustomBody::SubscriptMessage_none;
|
|
|
|
}
|
2014-01-17 16:07:25 +01:00
|
|
|
|
2014-01-22 13:50:54 +01:00
|
|
|
void EventAction_CollisionResponse( const ::Oyster::Physics::ICustomBody *proto, const ::Oyster::Physics::ICustomBody *deuter, ::Oyster::Math::Float kineticEnergyLoss )
|
|
|
|
{ /* Do nothing except returning business as usual. */
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2014-01-17 16:07:25 +01:00
|
|
|
void EventAction_Move( const ::Oyster::Physics::ICustomBody *object )
|
|
|
|
{ /* Do nothing. */ }
|
2013-11-28 10:26:29 +01:00
|
|
|
}
|
2013-11-28 17:59:12 +01:00
|
|
|
} }
|