2014-01-30 11:58:44 +01:00
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#include "LoginState.h"
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#include "DllInterfaces/GFXAPI.h"
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#include "OysterMath.h"
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#include "C_obj/C_Player.h"
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#include "C_obj/C_StaticObj.h"
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#include "C_obj/C_DynamicObj.h"
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#include <GameServerAPI.h>
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using namespace DanBias::Client;
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2014-02-11 15:06:46 +01:00
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//Menu buttons
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2014-02-12 09:08:38 +01:00
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#include "Buttons/ButtonEllipse.h"
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2014-02-11 15:06:46 +01:00
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#include "Buttons/ButtonRectangle.h"
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#include "../Misc/EventHandler/EventHandler.h"
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using namespace Oyster::Event;
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2014-01-30 11:58:44 +01:00
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struct LoginState::myData
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{
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myData(){}
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Oyster::Math3D::Float4x4 view;
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Oyster::Math3D::Float4x4 proj;
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C_Object* object[2];
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int modelCount;
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// UI object
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// game client*
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2014-02-11 15:06:46 +01:00
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//Menu button collection
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EventButtonCollection* collection;
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2014-02-12 09:08:38 +01:00
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int testNumber;
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2014-01-30 11:58:44 +01:00
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}privData;
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2014-02-11 14:13:35 +01:00
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enum TestEnum
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{
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Create,
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Options,
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2014-02-12 09:08:38 +01:00
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Incr,
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Decr,
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2014-02-11 14:13:35 +01:00
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Exit,
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};
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2014-01-30 11:58:44 +01:00
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LoginState::LoginState(void)
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{
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2014-02-11 14:13:35 +01:00
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}
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void LoginState::ButtonCallback(Oyster::Event::ButtonEvent<LoginState*>& e)
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{
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TestEnum type = TestEnum((int)e.userData);
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2014-01-30 11:58:44 +01:00
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2014-02-11 14:13:35 +01:00
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switch(type)
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{
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case Create:
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2014-02-12 09:08:38 +01:00
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/*if(e.state == ButtonState_None)
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2014-02-11 14:13:35 +01:00
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{
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2014-02-12 09:08:38 +01:00
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int a = 0;
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std::cout << "None" << std::endl;
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}
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else if(e.state == ButtonState_Hover)
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{
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int a = 0;
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std::cout << "Hover" << std::endl;
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}
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else if(e.state == ButtonState_Down)
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{
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int a = 0;
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std::cout << "Down" << std::endl;
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2014-02-11 14:13:35 +01:00
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}
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2014-02-12 09:08:38 +01:00
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else if(e.state == ButtonState_Pressed)
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{
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int a = 0;
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std::cout << "Pressed" << std::endl;
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}
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else if(e.state == ButtonState_Released)
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{
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//Change to create state or something similar
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int a = 0;
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std::cout << "Released" << std::endl;
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}*/
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2014-02-11 14:13:35 +01:00
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break;
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case Options:
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break;
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case Exit:
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break;
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2014-02-12 09:08:38 +01:00
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case Incr:
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if(e.state == ButtonState_Released)
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e.owner->privData->testNumber++;
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break;
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case Decr:
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if(e.state == ButtonState_Released)
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e.owner->privData->testNumber--;
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break;
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2014-02-11 14:13:35 +01:00
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}
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2014-01-30 11:58:44 +01:00
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}
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LoginState::~LoginState(void)
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{
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}
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bool LoginState::Init(Oyster::Network::NetworkClient* nwClient)
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{
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privData = new myData();
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2014-02-12 09:08:38 +01:00
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this->nwClient = nwClient;
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2014-01-30 11:58:44 +01:00
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// load models
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2014-02-11 15:06:46 +01:00
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//LoadModels(L"UImodels.txt");
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2014-01-30 11:58:44 +01:00
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InitCamera(Oyster::Math::Float3(0,0,5.4f));
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2014-02-11 15:06:46 +01:00
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//Create menu buttons
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privData->collection = new EventButtonCollection;
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EventHandler::Instance().AddCollection(privData->collection);
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2014-02-12 10:02:52 +01:00
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privData->collection->AddButton(new ButtonEllipse<LoginState*>(L"circle.png", &LoginState::ButtonCallback, this, (void*)Create, 0.2f, 0.2f, 0.1f, 0.2f));
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privData->collection->AddButton(new ButtonEllipse<LoginState*>(L"circle.png", &LoginState::ButtonCallback, this, (void*)Create, 0.2f, 0.3f, 0.1f, 0.2f));
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privData->collection->AddButton(new ButtonEllipse<LoginState*>(L"circle.png", &LoginState::ButtonCallback, this, (void*)Create, 0.2f, 0.4f, 0.1f, 0.2f));
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privData->collection->AddButton(new ButtonEllipse<LoginState*>(L"circle.png", &LoginState::ButtonCallback, this, (void*)Create, 0.2f, 0.5f, 0.1f, 0.2f));
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2014-02-12 09:08:38 +01:00
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2014-02-12 10:02:52 +01:00
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privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button.png", &LoginState::ButtonCallback, this, (void*)Create, 0.15f, 0.05f, 0.1f, 0.1f));
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privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button.png", &LoginState::ButtonCallback, this, (void*)Create, 0.25f, 0.05f, 0.1f, 0.1f));
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privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button.png", &LoginState::ButtonCallback, this, (void*)Create, 0.35f, 0.05f, 0.1f, 0.1f));
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privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button.png", &LoginState::ButtonCallback, this, (void*)Create, 0.45f, 0.05f, 0.1f, 0.1f));
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2014-02-12 09:08:38 +01:00
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2014-02-12 10:02:52 +01:00
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privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button.png", &LoginState::ButtonCallback, this, (void*)Create, 0.5f, 0.5f, 0.3f, 0.3f));
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2014-02-12 09:08:38 +01:00
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//Incr/decr buttons
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2014-02-12 10:02:52 +01:00
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privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button.png", &LoginState::ButtonCallback, this, (void*)Incr, 0.85f, 0.2f, 0.1f, 0.1f));
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privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button.png", &LoginState::ButtonCallback, this, (void*)Decr, 0.55f, 0.2f, 0.1f, 0.1f));
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2014-02-12 09:08:38 +01:00
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privData->testNumber = 0;
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2014-02-11 15:06:46 +01:00
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2014-01-30 11:58:44 +01:00
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return true;
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}
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bool LoginState::LoadModels(std::wstring file)
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{
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Oyster::Graphics::Definitions::Pointlight plight;
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2014-02-05 15:54:48 +01:00
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plight.Pos = Oyster::Math::Float3(0,0,5);
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2014-02-11 15:00:52 +01:00
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plight.Color = Oyster::Math::Float3(1,0,1);
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2014-02-05 11:46:04 +01:00
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plight.Radius = 100;
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2014-01-30 11:58:44 +01:00
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plight.Bright = 1;
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Oyster::Graphics::API::AddLight(plight);
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// open file
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// read file
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// init models
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privData->modelCount = 2;
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ModelInitData modelData;
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2014-02-10 14:00:14 +01:00
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modelData.rotation = Oyster::Math::Quaternion::identity;
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modelData.scale = Oyster::Math::Float3(1,1,1);
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2014-01-30 11:58:44 +01:00
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modelData.visible = true;
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2014-02-10 14:41:43 +01:00
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modelData.modelPath = L"box.dan";
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2014-02-10 14:00:14 +01:00
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2014-02-05 15:54:48 +01:00
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2014-02-10 14:00:14 +01:00
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modelData.position = Oyster::Math::Float3(2,2,2);
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privData->object[0] = new C_StaticObj();
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2014-01-30 11:58:44 +01:00
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privData->object[0]->Init(modelData);
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2014-02-10 14:41:43 +01:00
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modelData.position = Oyster::Math::Float3(-2,0,-2);
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2014-02-10 14:00:14 +01:00
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privData->object[1] = new C_StaticObj();
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2014-01-30 11:58:44 +01:00
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privData->object[1]->Init(modelData);
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return true;
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}
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bool LoginState::InitCamera(Oyster::Math::Float3 startPos)
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{
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privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
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//privData->proj = Oyster::Math3D::ProjectionMatrix_Orthographic(1024, 768, 1, 1000);
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Oyster::Graphics::API::SetProjection(privData->proj);
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privData->view = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),startPos);
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privData->view = Oyster::Math3D::InverseOrientationMatrix(privData->view);
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return true;
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}
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GameClientState::ClientState LoginState::Update(float deltaTime, InputClass* KeyInput)
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{
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// picking
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// mouse events
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// different menus
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// play sounds
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// update animation
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// send data to server
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// check data from server
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// create game
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if( KeyInput->IsKeyPressed(DIK_C))
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{
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DanBias::GameServerAPI::ServerInitDesc desc;
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DanBias::GameServerAPI::ServerInitiate(desc);
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DanBias::GameServerAPI::ServerStart();
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// my ip
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2014-02-09 18:58:14 +01:00
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nwClient->Connect(15152, "127.0.0.1");
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2014-01-30 11:58:44 +01:00
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if (!nwClient->IsConnected())
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{
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// failed to connect
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return ClientState_Same;
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}
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2014-02-12 09:08:38 +01:00
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privData->collection->SetState(EventCollectionState_Disabled);
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2014-01-30 15:20:35 +01:00
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return ClientState_LobbyCreated;
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2014-01-30 11:58:44 +01:00
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}
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// join game
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if( KeyInput->IsKeyPressed(DIK_J))
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{
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// game ip
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2014-02-09 18:58:14 +01:00
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nwClient->Connect(15152, "127.0.0.1");
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2014-01-30 11:58:44 +01:00
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if (!nwClient->IsConnected())
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{
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// failed to connect
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return ClientState_Same;
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}
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2014-02-12 09:08:38 +01:00
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privData->collection->SetState(EventCollectionState_Disabled);
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2014-01-30 11:58:44 +01:00
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return ClientState_Lobby;
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}
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return ClientState_Same;
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}
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2014-02-11 15:00:52 +01:00
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bool LoginState::Render(float dt)
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2014-01-30 11:58:44 +01:00
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{
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Oyster::Graphics::API::SetView(privData->view);
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Oyster::Graphics::API::SetProjection( privData->proj);
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Oyster::Graphics::API::NewFrame();
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// render objects
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for (int i = 0; i < privData->modelCount; i++)
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{
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privData->object[i]->Render();
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}
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// render effects
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// render lights
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2014-02-11 15:06:46 +01:00
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//Render buttons
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2014-02-12 09:08:38 +01:00
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Oyster::Graphics::API::StartGuiRender();
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2014-02-11 15:06:46 +01:00
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EventHandler::Instance().Render();
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2014-02-12 09:08:38 +01:00
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std::wstring number;
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wchar_t temp[10];
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_itow_s(privData->testNumber, temp, 10);
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number = temp;
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Oyster::Graphics::API::StartTextRender();
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2014-02-12 10:02:52 +01:00
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Oyster::Graphics::API::RenderText(number, Oyster::Math::Float2(0.7, 0.2), Oyster::Math::Float2(0.1, 0.1), Oyster::Math::Float3(1, 0, 0));
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2014-02-12 09:08:38 +01:00
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2014-01-30 11:58:44 +01:00
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Oyster::Graphics::API::EndFrame();
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return true;
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}
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bool LoginState::Release()
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{
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2014-02-11 15:00:52 +01:00
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Oyster::Graphics::API::ClearLights();
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2014-01-30 11:58:44 +01:00
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for (int i = 0; i < privData->modelCount; i++)
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{
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privData->object[i]->Release();
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delete privData->object[i];
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privData->object[i] = NULL;
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}
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2014-02-12 09:08:38 +01:00
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delete privData->collection;
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2014-01-30 11:58:44 +01:00
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delete privData;
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privData = NULL;
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return true;
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}
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void LoginState::Protocol(ProtocolStruct* protocol)
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{
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if((PlayerName*)protocol)
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PlayerJoinProtocol((PlayerName*)protocol);
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}
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void LoginState::PlayerJoinProtocol(PlayerName* name)
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{
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}
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