2013-12-12 09:33:59 +01:00
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#ifndef DANBIASSERVER_GAME_SERVER_H
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#define DANBIASSERVER_GAME_SERVER_H
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#include <vld.h>
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#include "Include\DanBiasServerAPI.h"
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#include "ServerObjects\Lobby\MainLobby.h"
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#include <NetworkServer.h>
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#include <NetworkCallbackHelper.h>
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namespace DanBias
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{
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class GameServer :public Oyster::Network::ClientConnectedObject
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{
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public:
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GameServer();
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~GameServer();
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DanBiasServerReturn Create();
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DanBiasServerReturn Run();
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DanBiasServerReturn Release();
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private:
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//static void ClientConnectCallbackFunction(Oyster::Network::NetworkClient& connectedClient);
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2013-12-12 12:17:39 +01:00
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void ClientConnectCallback(Oyster::Network::NetworkClient client) override;
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2013-12-12 09:33:59 +01:00
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bool initiated;
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bool running;
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bool released;
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int maxClients;
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MainLobby *mainLobby;
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Oyster::Network::NetworkServer *server;
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private:
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struct InitData
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{
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int port;
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int clients;
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};
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bool LoadIniFile(InitData&);
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};
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}// End namspace DanBias
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#endif // !DANBIASSERVER_DBSERVER_H
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