90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///This file was written by Erwin Coumans
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#include "btMultiBodyJointMotor.h"
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#include "btMultiBody.h"
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#include "btMultiBodyLinkCollider.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
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:btMultiBodyConstraint(body,body,link,link,1,true),
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m_desiredVelocity(desiredVelocity)
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{
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m_maxAppliedImpulse = maxMotorImpulse;
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// the data.m_jacobians never change, so may as well
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// initialize them here
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// note: we rely on the fact that data.m_jacobians are
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// always initialized to zero by the Constraint ctor
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// row 0: the lower bound
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jacobianA(0)[6 + link] = 1;
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}
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btMultiBodyJointMotor::~btMultiBodyJointMotor()
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{
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}
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int btMultiBodyJointMotor::getIslandIdA() const
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{
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btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
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if (col)
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return col->getIslandTag();
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for (int i=0;i<m_bodyA->getNumLinks();i++)
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{
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if (m_bodyA->getLink(i).m_collider)
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return m_bodyA->getLink(i).m_collider->getIslandTag();
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}
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return -1;
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}
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int btMultiBodyJointMotor::getIslandIdB() const
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{
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btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
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if (col)
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return col->getIslandTag();
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for (int i=0;i<m_bodyB->getNumLinks();i++)
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{
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col = m_bodyB->getLink(i).m_collider;
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if (col)
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return col->getIslandTag();
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}
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return -1;
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}
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void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
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btMultiBodyJacobianData& data,
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const btContactSolverInfo& infoGlobal)
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{
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// only positions need to be updated -- data.m_jacobians and force
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// directions were set in the ctor and never change.
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for (int row=0;row<getNumRows();row++)
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{
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btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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btScalar penetration = 0;
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fillConstraintRowMultiBodyMultiBody(constraintRow,data,jacobianA(row),jacobianB(row),infoGlobal,m_desiredVelocity,-m_maxAppliedImpulse,m_maxAppliedImpulse);
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}
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}
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