Danbias/Code/OysterGraphics/Model/Model.h

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#pragma once
#ifndef Mesh_h
#define Mesh_h
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#include "OysterMath.h"
namespace Oyster
{
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namespace Graphics
{
namespace Model
{
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struct Model
{
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//! do not Edit, linked to render data
void* info;
Oyster::Math::Float4x4 WorldMatrix;
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bool Visible;
};
}
};
};
#endif