Danbias/Code/OysterGraphics/Model/ModelInfo.h

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#pragma once
#ifndef MODELINFO_h
#define MODELINFO_h
#include "..\Core\Core.h"
namespace Oyster
{
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namespace Graphics
{
namespace Model
{
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struct ModelInfo
{
std::vector<ID3D11ShaderResourceView*> Material;
Core::Buffer *Vertices,*Indecies;
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bool Indexed;
int VertexCount;
};
}
}
};
#endif