Danbias/Code/OysterGraphics/FileLoader/GeneralLoader.h

36 lines
880 B
C
Raw Normal View History

#pragma once
namespace Oyster
{
namespace Graphics
{
namespace Loading
{
void UnloadTexture(void* loadedData);
void* LoadTexture(const wchar_t filename[]);
void UnloadShaderP(void* loadedData);
void* LoadShaderP(const wchar_t filename[]);
void UnloadShaderG(void* loadedData);
void* LoadShaderG(const wchar_t filename[]);
void UnloadShaderC(void* loadedData);
void* LoadShaderC(const wchar_t filename[]);
void UnloadShaderV(void* loadedData);
void* LoadShaderV(const wchar_t filename[]);
void UnloadShaderH(void* loadedData);
void* LoadShaderH(const wchar_t filename[]);
void UnloadShaderD(void* loadedData);
void* LoadShaderD(const wchar_t filename[]);
void UnloadOBJ(void* loadedData);
void* LoadOBJ(const wchar_t filename[]);
2014-01-17 08:51:12 +01:00
void UnloadDAN(void* loadedData);
void* LoadDAN(const wchar_t filename[]);
}
}
}