Danbias/Code/OysterGraphics/Model/Model.h

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#pragma once
#ifndef Mesh_h
#define Mesh_h
#include "ModelInfo.h"
namespace Oyster
{
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namespace Graphics
{
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namespace Render
{
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struct Model
{
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void* const info;
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//ModelInfo* info;
void* data;
int size;
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bool Visible;
};
}
};
};
#endif