22 lines
680 B
C++
22 lines
680 B
C++
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#include "JumpPad.h"
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#include "PhysicsAPI.h"
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using namespace GameLogic;
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using namespace Oyster::Physics;
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JumpPad::JumpPad(void)
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{
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}
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JumpPad::JumpPad(Oyster::Physics::ICustomBody *rigidBody ,Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncBefore)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter), Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type, Oyster::Math::Float3 pushForce)
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:StaticObject(rigidBody, collisionFuncBefore, collisionFuncAfter, type)
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{
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}
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JumpPad::~JumpPad(void)
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{
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}
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