Danbias/Code/Misc/EventHandler/EventButtonCircle.h

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2014-02-11 09:16:01 +01:00
//////////////////////////////////////
// Created by Pontus Fransson 2014 //
//////////////////////////////////////
#ifndef MISC_EVENT_BUTTON_CIRCLE_H
#define MISC_EVENT_BUTTON_CIRCLE_H
#include "EventButton.h"
#include "../../Input/L_inputClass.h"
namespace Oyster
{
namespace Event
{
template <typename Owner>
class EventButtonCircle : public EventButton<Owner>
{
public:
EventButtonCircle()
: EventButton(), xPos(0), yPos(0), radius(0)
{}
EventButtonCircle(Owner owner, float xPos, float yPos, float radius)
: EventButton(owner), xPos(xPos), yPos(yPos), radius(radius)
{}
EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), float xPos, float yPos, float radius)
: EventButton(EventFunc), xPos(xPos), yPos(yPos), radius(radius)
{}
EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, float xPos, float yPos, float radius)
: EventButton(EventFunc, owner), xPos(xPos), yPos(yPos), radius(radius)
{}
EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, void* userData, float xPos, float yPos, float radius)
: EventButton(EventFunc, owner, userData), xPos(xPos), yPos(yPos), radius(radius)
{}
~EventButtonCircle()
{}
//Circle vs point collision
bool Collision(InputClass* inputObject)
{
//Should come from the InputClass
float xMouse = 2, yMouse = 2;
float xDiff = xMouse - xPos;
float yDiff = yMouse - yPos;
float length = (xDiff * xDiff) + (yDiff * yDiff);
if(length <= radius*radius)
{
return true;
}
return false;
}
private:
float xPos, yPos;
float radius;
};
}
}
#endif