2014-02-11 09:16:01 +01:00
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//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#ifndef MISC_EVENT_BUTTON_COLLECTION_H
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#define MISC_EVENT_BUTTON_COLLECTION_H
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2014-01-31 13:06:11 +01:00
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#include "../../Input/L_inputClass.h"
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2014-02-11 09:16:01 +01:00
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#include "../DynamicArray.h"
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2014-01-31 15:06:30 +01:00
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#include "IEventButton.h"
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2014-01-31 13:06:11 +01:00
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#include "EventButton.h"
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#include <vector>
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namespace Oyster
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{
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namespace Event
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{
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2014-01-31 14:16:58 +01:00
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enum EventCollectionState
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{
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EventCollectionState_Disabled,
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EventCollectionState_Enabled,
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EventCollectionState_Count,
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EventCollectionState_Unknown = -1,
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};
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2014-01-31 13:06:11 +01:00
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class EventButtonCollection
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{
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public:
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EventButtonCollection();
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~EventButtonCollection();
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void Update(InputClass* inputObject);
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2014-02-04 08:46:20 +01:00
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template <typename Owner>
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2014-02-11 09:16:01 +01:00
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void AddButton(EventButton<Owner>* button)
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2014-02-04 08:46:20 +01:00
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{
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2014-02-11 09:16:01 +01:00
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buttons.push_back(button);
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2014-02-04 08:46:20 +01:00
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}
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2014-01-31 14:16:58 +01:00
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EventCollectionState GetState() const;
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void SetState(const EventCollectionState state);
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//Clear all buttons and reset the state.
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void Clear();
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2014-01-31 13:06:11 +01:00
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private:
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2014-01-31 15:06:30 +01:00
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std::vector<IEventButton*> buttons;
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2014-01-31 14:16:58 +01:00
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EventCollectionState collectionState;
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2014-01-31 13:06:11 +01:00
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};
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}
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}
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#endif
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