Danbias/Code/Game/GameClient/GameClientState/GameClientState.cpp

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#include "GameClientState.h"
using namespace DanBias::Client;
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using namespace ::Oyster::Network;
const GameClientState::NetEvent GameClientState::event_processed = GameClientState::NetEvent();
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GameClientState::GameClientState() {}
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GameClientState::~GameClientState() {}
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const GameClientState::NetEvent & GameClientState::DataRecieved( const GameClientState::NetEvent &message )
{
/* do nothing */
return message;
}