Danbias/Code/Network/OysterNetworkClient/ClientInitFunctions.cpp

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#include "SocketClient.h"
#pragma once
#ifndef SOCKET_INIT_CPP
#define SOCKET_INIT_CPP
bool SocketClient::startReceiveThread()
{
threadhandle[0]=CreateThread(
NULL,
0,
(LPTHREAD_START_ROUTINE)&receiveDataThreadV,
(LPVOID) this,
0,
NULL);
return true;
}
bool SocketClient::startSendDataThread()
{
threadhandle[1]=CreateThread(
NULL,
0,
(LPTHREAD_START_ROUTINE)&receiveDataThreadV,
(LPVOID) this,
0,
NULL);
return true;
}
bool SocketClient::init(int listenPort)
{
return initUDPSocket(listenPort);
}
bool SocketClient::connectToIP(const char* ip, int listenPort, char* initData, int initDataSize)
{
init(listenPort);
//---------------------------------------------
// Set up the port and IP of the server
//Port starts up as a different one from when connected, it changes once the server has exchanged some info with the client
UDPsendAddr.sin_family = AF_INET;
UDPsendAddr.sin_port = htons(UDPSendPort);
UDPsendAddr.sin_addr.s_addr = inet_addr(ip);
TCPsendAddr.sin_family = AF_INET;
TCPsendAddr.sin_port = htons(TCPSendPort);
TCPsendAddr.sin_addr.s_addr = inet_addr(ip);
/*iResult=connect(connTCP, (SOCKADDR *) &TCPsendAddr, addrSize);
if (iResult == SOCKET_ERROR) {
int test=WSAGetLastError();
wprintf(L"connect failed with error: %d\n", WSAGetLastError());
//closesocket(connTCP);
//WSACleanup();
return false;
}/*
iResult=send(connTCP, initData, initDataSize, 0);
if (iResult == SOCKET_ERROR) {
int test=WSAGetLastError();
wprintf(L"connect failed with error: %d\n", WSAGetLastError());
//closesocket(connTCP);
//WSACleanup();
return false;
}*/
iResult = sendto(connUDP,
initData, initDataSize, 0, (SOCKADDR *) & UDPsendAddr, addrSize);
if (iResult == SOCKET_ERROR) {
wprintf(L"Client UDP sendto failed with error: %d\n", WSAGetLastError());
//closesocket(connUDP);
//WSACleanup();
return false;
}
//connectStatus=true;
connectStatus=false;
return true;
}
#endif