2013-11-19 13:30:46 +01:00
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#include "OBJReader.h"
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2013-11-21 18:31:16 +01:00
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#include "..\Definitions\GraphicalDefinition.h"
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2013-11-19 13:30:46 +01:00
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#include <sstream>
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#include <fstream>
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#include "GeneralLoader.h"
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using namespace std;
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OBJReader::OBJReader()
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{
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_mPos = 0;
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_mNormal = 0;
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_mTexel = 0;
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}
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OBJReader::~OBJReader()
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{
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}
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void OBJReader::readOBJFile( std::wstring fileName )
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{
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std::fstream inStream;
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std::string typeOfData = " ";
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float vertexData;
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std::string face1, face2, face3;
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inStream.open( fileName + L".obj", std::fstream::in );
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if( inStream.is_open() )
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{
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while( !inStream.eof() )
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{
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inStream >> typeOfData;
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if( typeOfData == "v" )
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{
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Oyster::Math::Float3 position;
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inStream >> vertexData;
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position.x = vertexData;
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inStream >> vertexData;
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position.y = vertexData;
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inStream >> vertexData;
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position.z = vertexData;
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_mVertexCoord.push_back( position );
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}
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else if( typeOfData == "vt" )
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{
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Oyster::Math::Float2 texel;
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inStream >> vertexData;
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texel.x = vertexData;
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inStream >> vertexData;
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texel.y = 1 - vertexData;
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_mVertexTexture.push_back( texel );
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}
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else if( typeOfData == "vn" )
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{
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Oyster::Math::Float3 normal;
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inStream >> vertexData;
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normal.x = vertexData;
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inStream >> vertexData;
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normal.y = vertexData;
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inStream >> vertexData;
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normal.z = vertexData;
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_mVertexNormal.push_back( normal );
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}
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else if( typeOfData == "f" )
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{
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inStream >> face1;
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stringSplit( face1 );
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addToOBJarray();
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inStream >> face2;
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stringSplit( face2 );
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addToOBJarray();
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inStream >> face3;
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stringSplit( face3 );
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addToOBJarray();
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}
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}
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}
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inStream.close();
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Mat = Oyster::Resource::OysterResource::LoadResource((fileName + L".jpg").c_str(),Oyster::Graphics::Loading::LoadTexture);
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}
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2013-11-26 09:09:35 +01:00
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Oyster::Graphics::Model::ModelInfo* OBJReader::toModel()
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{
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Oyster::Graphics::Core::Buffer* b = new Oyster::Graphics::Core::Buffer();
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Oyster::Graphics::Core::Buffer::BUFFER_INIT_DESC desc;
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Oyster::Graphics::Model::ModelInfo* modelInfo = new Oyster::Graphics::Model::ModelInfo();
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desc.ElementSize = 32;
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desc.InitData = &this->_myOBJ[0];
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desc.NumElements = this->_myOBJ.size();
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desc.Type = Oyster::Graphics::Core::Buffer::BUFFER_TYPE::VERTEX_BUFFER;
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desc.Usage = Oyster::Graphics::Core::Buffer::BUFFER_DEFAULT;
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HRESULT hr = S_OK;
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hr = b->Init(desc);
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if(FAILED(hr))
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{
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//Something isn't okay here
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}
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modelInfo->Indexed = false;
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modelInfo->VertexCount = (int)desc.NumElements;
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modelInfo->Vertices = b;
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modelInfo->Material.push_back((ID3D11ShaderResourceView*)Mat);
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return modelInfo;
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}
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//Private functions
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void OBJReader::stringSplit( std::string strToSplit )
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{
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char delim = '/';
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std::string vPos, vNormal, vTexel;
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std::stringstream aStream(strToSplit);
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getline( aStream, vPos, delim );
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getline( aStream, vTexel, delim );
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getline( aStream, vNormal );
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_mPos = atoi( vPos.c_str() );
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_mNormal = atoi( vNormal.c_str() );
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_mTexel = atoi( vTexel.c_str() );
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}
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void OBJReader::addToOBJarray()
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{
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OBJFormat temp;
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temp._d3VertexCoord = _mVertexCoord.at( _mPos - 1 );
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temp._d3VertexNormal = _mVertexNormal.at( _mNormal - 1 );
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temp._d3VertexTexture = _mVertexTexture.at( _mTexel - 1 );
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_myOBJ.push_back( temp );
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}
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