Danbias/Code/GameLogic/CollisionManager.cpp

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#include "CollisionManager.h"
using namespace GameLogic;
CollisionManager::CollisionManager(void)
{
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refManager = new RefManager();
}
CollisionManager::~CollisionManager(void)
{
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SAFE_DELETE(refManager);
}
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void CollisionManager::ColisionEvent(Oyster::Physics::ICustomBody &obj1, Oyster::Physics::ICustomBody &obj2)
{
Object *realObj1 = refManager->GetMap(obj1);
Object *realObj2 = refManager->GetMap(obj2);
switch(realObj1->GetType())
{
case Object::OBJECT_TYPE_PLAYER:
if (realObj2->GetType() == Object::OBJECT_TYPE_BOX )
{
PlayerVBox(*((Player*)realObj1),*((DynamicObject*)realObj2));
}
break;
case Object::OBJECT_TYPE_BOX:
if (realObj2->GetType() == Object::OBJECT_TYPE_PLAYER)
{
PlayerVBox(*((Player*)realObj2),*((DynamicObject*)realObj1));
}
break;
}
}
void CollisionManager::PlayerVBox(Player &player, DynamicObject &box)
{
//spela ljud? ta skada? etc etc
}