2013-12-13 11:06:03 +01:00
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//////////////////////////////////////////////////
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//Created by Erik of the GameLogic team
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//////////////////////////////////////////////////
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2013-12-10 09:57:05 +01:00
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#ifndef IATTATCHMENT_H
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#define IATTATCHMENT_H
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#include "GameLogicStates.h"
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2013-12-12 12:16:13 +01:00
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#include "Player.h"
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2013-12-10 09:57:05 +01:00
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namespace GameLogic
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{
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class IAttatchment
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{
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public:
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IAttatchment(void);
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~IAttatchment(void);
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virtual void UseAttatchment(const WEAPON_FIRE &fireInput) = 0;
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2013-12-12 12:16:13 +01:00
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private:
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protected:
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Player *owner;
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2013-12-10 09:57:05 +01:00
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};
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}
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#endif
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